SEGA GT 2002
|Sega GT 2002|
|European Release Date(s)|
November 8, 2002
|North American Release Date(s)|
September 2, 2002
|Japanese Release Date(s)|
September 12, 2002
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SEGA GT 2002 is the sequel to Wow Entertainment's Racing Game SEGA GT, released in Japan late in 2002 as a competitor to the PlayStation 2's highly successful Gran Turismo 3 A-spec. The game was originally intended to be released for the Dreamcast; when the Dreamcast was discontinued in 2001, the game was redeveloped for the Xbox. Following its initial release as a retail game, it was given away on a disk with Jet Set Radio Future in specially-marked Xbox console packages. SEGA released SEGA GT Online for the following year, with extra cars and an online facility to be used with the Xbox Live, but that could not prevent the majority of critics from savaging the game, and as a result, retailers ended up reducing the price of the game sooner than might otherwise have been the case.
SEGA GT 2002 introduced plenty of innovative features, many of which were later adopted by future games of its kind.
Game features[edit | edit source]
- This was the first and only game of its kind to allow you to choose your opponents, and even create races featuring only computer competitors, though this can be found only in the arcade mode and car selection is limited.
- Unlike the original game, there are no works cars to win anymore, even though old racing cars can still be won from races. Some prizes are "special prizes" that can only be won by doing a certain objective.
- The game makes use of a "damage meter" in lieu of rendered damage, but while it does not affect the handling, it will reduce the awarded prize money at the end of the race. When the player finishes the race with the car unscratched, the game will award a bonus cash prize. In turn, you will either finish with more or less than the prize money advertised, depending on the meter.
- Unlike the Gran Turismo series, the license tests are merely timed laps, instead of separate tests focusing on specific elements of driving.
Car features[edit | edit source]
- As applies to the real world, it is the only game of its kind that doesn't give the player fresh parts after each race, most notably tires, and encourages them to service the car at a regular interval depending on wear and tear.
- This is the first game sold outside the Japanese market to emphasize largely on pre-1980s classic Japanese cars, or "Nostalgic Hero" cars after the Japanese magazine of the same name. One such example is the Honda S600.
- It is the first and only GT-style game to allow you to name your price when you sell your car, rather than selling it at a fixed price. A price is named for your car and it then appears outside your garage with a "For Sale" sign. The player must race (i.e. passing days) before the car is bought. Setting a higher price will result in a lower chance of your car being purchased, simulating a proper market. Only one car can be "For Sale" at a time; a user with a number of cars that must be sold quickly must set comparatively low prices.
- Instead of specific license tests, focusing on a certain element of driving, SEGA GT 2002 uses timed laps for its licenses. Each test uses a more powerful car.
Game modes[edit | edit source]
SEGA GT 2002[edit | edit source]
Start with just $13,000 to buy a car, then raise money to buy faster cars and become the Official Race champion.
Quick Battle[edit | edit source]
Race a single race against a CPU or human opponent, or alternatively, watch a CPU race.
Chronicle Mode[edit | edit source]
Use classic cars from the 1970s, tune them up over time, and try to defeat newer cars.
Try and beat your fastest lap-time on any circuit in the game.
Replay Studio[edit | edit source]
View and edit saved replays
References[edit | edit source]
- Sega GT 2002 release dates. GameFAQs. Retrieved on 2008-02-16