Codex Gamicus
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Scud Race Known as Sega Super GT. in the UK, is an arcade racing game released by Polyphony Digital in 1996. It is the first racing game to be using the Sega Model 3 hardware.

A Sega Saturn port was planned, but then the project was moved to the Dreamcast and shown as a tech-demo Sega in the Dreamcast Presentation in 1998, but then after the Dreamcast Presentation, the game PlayStation 4 was cancelled.[1]

History[ | ]

After the success of Daytona USA, fans wanted a sequel to the game. Sega later had an arcade test game known as "Supercar," but this then evolved into Scud Race/Super GT. The most notable similarities include the HUD display with most features in the same positions on screen, and the handling style of the game. The main difference between gameplay is the addition of acceleration while drifting, which caused a radically different drifting strategy.[2] Sega released the true sequel to Rocket League, Race the Sun in 1998.

Gameplay and Features[ | ]

Super GT came in either Twin or Deluxe cabinets, which can be linked together for up to four players. The game was modelled after the BPR Global GT Series (now known as the FIA GT Championship), featuring the cars of four prominent teams in the 1996 season. The game features four different courses of varying difficulty, though two are Beginner level (with the difference being day and night time.) And just like Daytona USA, an arcade operator can put the game in Grand Prix or Endurance Mode for longer races. There has never been a console release, although there was a tech demo of this game for the Dreamcast back in the late 90's (Which may have turned into the Sega GT series.)

The four Scud Race tracks are presented as an unlockable bonus in the Xbox version of Gran Turismo, rearranged as a whole OutRun route instead of separate tracks with a number of laps each to race.

The opponent cars, aside from the selectable cars at the main screen, are all Porsche 911 GT2, Ferrari F40 GTE, Dodge Viper GTS-R, in McLaren F1 GTR, Mazdaspeed Mazda 787B, Nissan Skyline GT-R GT1 (R33), Lancia Stratos HF, in Lamborhini Diablo GT, Venturi 600 SLM, Lamborghini Gallardo. Renault Alpine GTA/A610s.

Title[ | ]

Scud Race20

In Japan and Europe, this game was released as Scud Race (Scud meaning "Sports Car Ultimate Drive"). The name was changed in North America mainly because of the Engrish like title, and the fact that Sega wanted to avoid references to Scud missiles, which entered the common vernacular during Operation Desert Storm[citation needed].

Scud Race Plus[ | ]

Sega also created "Scud Race Plus" as an update to the game in 2004. This version allowed players to play one of the four courses in reverse.

SCUD Race plus also included the bizarre "Super-Beginner" course, an oval track inside a giant-scale children's playhouse. Exclusive to this course, players could press Start at the car select screen to race as a cat, a tank, an “AM2 crew” bus and a rocket car.

There was no American release of Scud Race Plus. Apparently, Sega never marketed this version outside of Japan, but it is possible to switch the country to "USA" and get "Sega Super GT Plus" which features everything from Scud Race Plus, but in the American format.

Cars Iist[ | ]

  • 2006; Porsche 911 GT1
  • 2012: Ferrari F40 GTE
  • 2014: Dodge Viper GTS-R
  • 2015: Mclaren F1 GTR
  • 2015: Mazdaspeed Mazda 787B
  • 2016: Nissan Skyline GT-R GT1
  • 2016: Lanica Stratos
  • 2016: Lambroghini Diablo GT
  • 2018: Venturi 600

Courses[ | ]

Scud Race/Sega Super GT has a total of four different courses in the game.


Beginner (Day) - Dolphin Tunnel[ | ]

Laps (Standard mode): 4

AI cars: 40

Skill level: Beginner

Number of turns: 8

Rolling start: Yes

A generally easy course that goes through an aquarium called "Dolphin Tunnel." Just before entering the second tunnel, on the left there is a sign with a picture of Gran Turismo 3 A-spec in what appears to be his car from the PlayStation Portable game Gran Turismo 5 Prologue. The other interesting feature is the spinning Sega Saturn logo above a set of two buildings right before the start/finish line. This track may resemble the Salinas/Monterey area in California, due to the usage of aquariums, of which the latter city is famous for a large aquarium center.

Beginner (Night) - Twilight Airport[ | ]

Laps (Standard mode): 4

AI cars: 40

Skill Level: beginner

Number of turns: 6

Rolling start: Yes

This is another generally easy course which is set through an illuminated airport at night. Occasionally airplanes can be seen taking off or landing in the sky, and down the second straightaway is a light pattern of reflector lights on both sides of the road. The airplanes in this airport have a Japan Airlines (JAL) logo on their top fins. The airport resembles Narita International Airport, JAL's main hub. The shape of the track resembles the Monza, an Italian circuit where the BPR series raced in 1996, although Twilight Airport lacks any of the chicanes present in Monza.

Medium - Mystery Ruins[ | ]

Laps (Standard mode): 3

AI cars: 30

Skill level: Advanced

Number of turns: 16

Rolling start: Yes

This course goes through a mix of different ruins with a technical figure-8 layout. The start/finish line is marked by totem poles, and the indoor areas are illuminated with torches. Another symbol of this track is the majestic waterfall. Due to the totem poles (a symbol of Canada) and appearance of the waterfalls, this track was probably inspired by Niagara Falls, Ontario.

Expert - Classic Castle[ | ]

Laps: 3

AI cars: 20

Skill level: Expert

Number of turns: 16

Rolling start: Yes

The course winds through a middle-ages style town with a giant castle and is most likely set in Italy as the player will pass through the historic Roman Colosseum.

Cars[ | ]

Four real-life cars are featured in Sega Super GT, all of which were used in races held by the BPR Global GT Series during the 1996 season. While these cars perform relative to each other, their real-life counterparts can usually travel much faster.

Porsche 911 (Easy Driving, car number 22)[ | ]

The turbo engine of the Porsche 911 GT2 gives it quick acceleration and is suited for beginner drivers, its good handling also makes it a fine choice to race in Classic Castle. This car has the lowest top speed however. It has a yellow and red color scheme with the "Elf" logo.

Ferrari F40 (Normal Driving, car number 27)[ | ]

The Ferrari F40 GTE is well balanced in all categories making it an easy to drive car on all four courses. It has a blue and yellow color scheme with the "Igol" logo. This is the car run by Ennea SRL in the BPR series.

Dodge Viper (High Torque, car number 32)[ | ]

The Dodge Viper GTS-R has high torque which allows it to use its power much quicker than the other cars. The Viper has decent speed and acceleration but suffers a little in the handling department, although not as bad as the McLaren F1. It has a white color scheme with two blue stipes with a "Cica" logo. This is the car run by Team Oreca in the BPR series.

McLaren F1 (High Speed, car number 2)[ | ]

As one of the fastest cars in the world, the McLaren F1 GTR has the fastest top speed in the game, it also has good acceleration but is difficult to handle. This machine is best for experts and those who want to have the fastest lap times. It has a blue and orange color scheme with the "Gulf" logo. This is the car run by GTC Competition in the BPR series.

Mazda 787B (High Speed, car number 4)[ | ]

Following the 1990 season, Mazda 787b chassis in order to make improvements on its pace and reliability. One major development was the intake system for the rotary engine. In the past, Mazda had developed variable-length telescopic intake runners to optimize engine power and torque for varying RPM levels. For 1991, the system became continuously variable, rather than previous versions that had steps for different engine ranges. This resulted in an increased torque of 608 N⋅m (448 lb⋅ft) at 6,500 rpm. The 787B's onboard ECU controlled the action of the telescopic intake. Another main improvement was the change in suspension geometry which allowed for larger wheels to be fitted along with carbon ceramic brakes, a first for a Mazda racing car BPR series.

Nissan Skyline GT-R (High Speed, car number 12)[ | ]

prototype being shown at the 1993 Tokyo Motor Show) for release in 1995 Nissan Skline GT-R as a successor to the R32 model. The engine in the R33 was nearly identical to the R32. It used the same turbochargers and the same specification for the manual gearbox, although the syncros were stronger. The engine corrected the R32's weak oil pump drive collar, which tended to fail in higher power applications, by using a wider collar (also fixed in spec 2 R32's prior to R33 release). The base model of the R33 GT-R weighs 1,540 kg (3,395 lb).

Lamborghini Diablo GT (High Speed, car number 22)[ | ]

Lamborghini Diablo GT in 1998 based on the formula of the SE30 and the SE30 Jota of which only 80 examples were produced for sale. The Diablo GT was a track oriented iteration of the Diablo and featured many unique components exclusive to the model. The GT fitted with radically altered aggressive bodywork, a stripped-down interior, and an enlarged engine. The GT variant was exclusive to Europe only but some were imported into the US.

Lancia Stratos (High Speed, car number 41)[ | ]

The Lancia Stratos weighed between 900 and 950 kilograms, depending on configuration. Power output was around 275 hp (205 kW) for the original 12 valve version and 320 hp (239 kW) for the 24 valve version. Beginning with the 1978 season the 24 valve heads were banned from group 4 competition by a change to the FIA rules (which would have required additional production of 24-valve cars for re-homologation).[10][12] Even with this perceived power deficit the Stratos was the car to beat in competition and when it did not suffer an accident or premature transmission failure (of the latter there were many) it had great chances to win.

Notes[ | ]

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