|Microsoft Game Studios|
|Shoot 'em up|
|Xbox 360 Wireless Controller, Xbox 360 Wired Controller|
|Xbox Games Store|
|North American Release Date(s)|
|Xbox Games Store|
July 9, 2008
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Schizoid is an action game which focuses on teamwork. Players must co-operate to protect each other from barrages of glowing enemies. The title was developed by Torpex Games and launched on Xbox Live Arcade on July 9, 2008 for 800 Microsoft Points.
Schizoid was nominated for two Xbox Live Arcade 2008 awards: "Best Original Game" and "Best Co-Operative Multiplayer Game". Penny Arcade awarded Schizoid a place in their PAX 10 awards, as one of the best independently-developed games of the year "in terms of gameplay and 'fun factor'."
Gameplay[edit | edit source]
Two player-controlled ships, colored red and blue, are maneuvered around a game level. Red and blue enemies charge at the ships of the opposite color. If a player ship touches an enemy of the same color, the enemy is destroyed; but if the enemy is of the opposite color, the player ship is destroyed. There is more in this world that meets the eye. When all red and blue enemies are cleared from the level, the level ends and players begin the next level.
Two single-player game modes are available: Wingman Bot Training, in which the player controls the blue ship and a bot controls the red ship; and Uberschizoid, in which the player controls both ships simultaneously. One multiplayer game mode is available, playable either as an Xbox Live game over an Internet connection, or with two players at the same console in "Local Co-op" game mode.
The only control used on the game controller during the game is the left thumbstick, unless playing in Uberschizoid game mode, in which case the player uses both thumbsticks to control the two ships.
During gameplay, the two ships must work closely together to clear enemies from the levels. Each player ship alone is completely vulnerable to enemies of the opposite color; only the other player ship can provide a rescue.
Game progress is saved at a checkpoint after completing a "chamber" of seven levels before the players' 10 lives are exhausted. If the players complete any level without losing any lives, the players earn a "gold star" for that level. In subsequent games, any time the player goes through that chamber, the game will automatically skip past any level that has a gold star, making it more likely the player will be able to finish the chamber before his 10 lives are exhausted. Schizoid has 119 levels, followed by a sequence of "Infinity Chamber" levels, which are randomly generated by the game.
Torpex Games calls Schizoid "the most co-op game ever" because of the tight cooperation required to play multiplayer games. (Official Xbox Magazine wrote of this claim, "It ain't lying.") The game's "Uberschizoid" single-player game mode is apparently intended for hardcore gamers; IGN claimed of Uberschizoid, "Your brain will never be the same." A more accessible single-player game mode called "Wingman" is available.
Development history[edit | edit source]
Development of the game started in September 2006. The first prototype of core gameplay was completed in just four days.
Reception[edit | edit source]
References[edit | edit source]
- Vote In The Xbox Live Arcade 2008 Awards, Kotaku.com. Fetched 3/24/2009.
- "The Pax 10 Independent Games Showcase Winners Announced", July 9, 2008, press release from Penny Arcade Inc., web page retrieved from gamershell.com on February 18, 2010.
- Torpex Games
- Developer Interview - Torpex Games (Schizoid). The Xbox Domain. Retrieved on 2007-04-06