Sid Meier's Civilization: Beyond Earth - Rising Tide
|This article is a stub. You can help Codex Gamicus by .|
|Sid Meier's Civilization: Beyond Earth - Rising Tide|
|Firaxis Games, Aspyr Media|
|Sid Meier's Civilization|
|Microsoft Windows, macOS and GNU/Linux|
|Retail Localization Information|
|Interface Language(s) |
|Audio Language(s) |
|Subtitle Language(s) |
|International Release Date(s)|
| Steam for Windows, Steam for macOS and Steam for GNU/Linux|
October 8, 2015
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Sid Meier's Civilization: Beyond Earth - Rising Tide is the first expansion to Sid Meier's Civilization: Beyond Earth.
Overview[edit | edit source]
The expansion overhauls many parts of the game, as well as introduces new playable sponsors.
New Sponsors[edit | edit source]
This expansion features four new playable sponsors. These new sponsors were 'late' to the seeding process, and offer a different perspective to the existing sponsors. The factions are the middle-eastern faction called Al Falah, German INTEGR, North Sea Alliance, and Korean Chungsu.
Aquatic Exploration[edit | edit source]
In changes similar to those introduced by Sid Meier's Alien Crossfire to Sid Meier's Alpha Centauri, Rising Tide allows players to build and defend cities built on Ocean tiles. New naval units also complement this expansion to gameplay.
Diplomacy Overhaul[edit | edit source]
The diplomacy system goes through a major overhaul, to make the system match the unit nature of sponsors, rather than treat them as civilizations you, as a player, know about.
Mixed Affinities[edit | edit source]
The Affinity system is expanded so that players can "mix" two affinities to create a hybrid of the two, allowing access to new units, and giving players greater freedom while playing.