Siren's Call

From Codex Gamicus
Jump to: navigation, search
Siren's Call


Statistics
Official Name Siren's Call
Level Range 20 to enter, players play at 25
Zone Type PvP
Area 0.4 square miles
Arena Access? No
Trainer
Task Force
Strike Force
Trial
Hero Corp Field Analyst
Fortunata Fateweaver
Zone Events Hotspot Battles, Buffs/Debuffs granted by mission completion, Temp Power Stores opened by Hotspot control
Monster Spawns
Transportation Helicopter to Sharkhead Isle
Hero Groups * Longbow
Villain Groups * Arachnos
* Tsoo
* Sky Raiders
* Warriors
Contacts
Districts
Exploration Badges * Hangman: -1195, -165, 1135
* Politician: 961, 0, -663
* Broad Shoulders: 363, -64, -258
* Piratical: -867, -144, 1630
History Plaques * Swashbuckler Plaque 4: -942, -157, 200, Pedestal
Connected Zones * Steel Canyon


Overview[edit | edit source]

Siren's Call is one of four PvP zones between City of Heroes and City of Villains, and the only one located in Paragon City itself. A coastal part of the city directly east of Steel Canyon, Siren's Call was destroyed around autumn of 2004 when the hero Sunburst lost control of his powers and went off like a half-megaton nuke. While some claim this is a good reason to have restrictions on heroes, in truth the explosion was triggered by Arachnos. For over a year the zone was too radioactive for even heroes to enter, but it decreased to acceptable amounts in late October 2005. And when the heroes returned, they found Arachnos waiting. The War Walls that protect Paragon had been destroyed by the blast, making it a perfect beachhead for Arachnos troops. It's now a constant battle between Freedom Corp, Arachnos, the super-heroes and villains who come looking for a fight, and various other gangs that are drawn by conflict.