Smurf: Rescue in Gargamel's Castle
|Smurf: Rescue in Gargamel's Castle|
|Atari 2600 Joystick|
|Atari 2600 |
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Gameplay[edit | edit source]
The player controls a Smurf who must travel through the terrain of the Smurf forest in order to rescue Smurfette, who is held captive in Gargamel's castle. Along the way, Smurf must jump over fences, rivers, ledges, chairs, and tables that block his path, while avoiding birds, snakes, spiders, and bats. An energy meter at the top of the screen ticks away as Smurf tries to complete every region of the forest; a bonus of remaining energy in the meter is added to the player's score if Smurf completes the region, while Smurf dies if he fails to complete the region before the energy meter runs out. When Smurf rescues Smurfette, he is placed back at the start where the level gets longer and the animals get faster and harder to avoid.
Notes[edit | edit source]
Besides this game, a Smurf "play and learn" educational game for the ColecoVision was advertised in their promotional literature, but was never worked on or released, as was also the case for the Intellivision version of this game. A different type of educational game, Smurfs Save The Day, was released for the Atari 2600 instead, with Smurf Paint & Play Workshop, a painting program, released for the ColecoVision in its place.
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