Solaris (1986)

From Codex Gamicus
Jump to: navigation, search


Solaris
Solaris.jpg
Basic Information
Type(s)
Video Game
Atari
Atari
3D
Shoot 'em up
Atari 2600 Joystick
Atari 2600
Retail Features
Gameplay-Single-player.png
Main Credits
Douglas Neubauer
CanadaUnited StatesMexico North American Release Date(s)
Atari 2600
1986
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Solaris is considered a sequel to Star Raiders as both were programmed by Douglas Neubauer and feature the enemy race known as the Zylons.

Story[edit | edit source]

The Zylons have return and threaten the galaxy. Piloting your Star Cruiser you must engage the enemy fleet, defend Federation planets, and locate the lost planet of Solaris.

Gameplay[edit | edit source]

The game plays out in two modes. The Galactic Scanner shows a map of the currently occupied quadrant. There are sixteen quadrants with 48 sectors each. From here, the player navigates their Star Cruiser to the Zylon fleets. When an enemy unit is selected the game changes to a third-person view where the player shoots down enemy ships. As the player progresses through the game they will need to land on friendly planets to refuel their Star Cruiser. The ultimate goal of the game is to find Solaris and rescue the planet's colonists.

Trivia[edit | edit source]

  • The game was originally called The Last Starfighter, as it was in development at the same time as the Atari 5200 video game based on the movie of the same name, which became Star Raiders II on the Atari 8-bit home computers.