Soldier of Fortune
|Soldier of Fortune|
Cover art for Soldier of Fortune
|[[Raven Software]][[Category:Raven Software]]|
|CD-ROM, DVD, GD-ROM|
|Microsoft Windows, Linux, PlayStation 2 and Dreamcast|
ESRB: M (Mature)
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
- This article concerns the first-person shooter. For the SNES and Genesis game Soldiers of Fortune, see The Chaos Engine.
Soldier of Fortune (also known as SoF) is a first-person shooter game created by Raven Software and published by Activision on March 27, 2000 for Microsoft Windows. It uses a modified id Tech 2 game engine. It was later released on the PlayStation 2 as well as the Dreamcast, while Loki Software also made a port for Linux. Two sequels were later made to the game as well.
Story[edit | edit source]
The story involves the theft of nuclear weapons, and the main enemy turns out to be an Afrikaner Neo-Nazi group based in Germany, led by Sergei Dekker. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various third world nations. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group.
John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans.
Locations[edit | edit source]
- New York City (NYC Subway, back alleys and warehouses): fighting a white power skinhead gang led by Dekker's brother Wilhelm "Saber" Dekker. Missions Rescue and Kill (1) and Sabre (6).
- Soroti, Uganda (cargo train): fighting Ugandan rebels. Mission Nuke Retrieval (2).
- Gračanica, Kosovo (sewers, city ruins, a former NATO airfield): fighting Serb militants. Mission Queen Bee (3).
- Uyedineniya Island, Siberia, Russia (canyon, military base and chemical plant): fighting Russian soldiers. Mission Nest Egg (4).
- Baghdad, Basra, Iraq (town, military bunker, military airfield & cargo airplane, fortress, oil refinery): fighting soldiers of Saddam Hussein and General Amu. Missions Lightfoot (5) and White Rabbit (9).
- Kordofan, Sudan (train yard, slaughterhouse, missile factory): fighting Sudanese troops. Mission Dragonfire (7).
- Tokyo, Japan (backstreets, corporate HQ, penthouse): fighting yakuza thugs and ninja assassins. Mission Jessica Six (8).
- Hamburg, Germany (castle): fighting Sergei Dekker and his men. Mission Endgame (10).
Graphics[edit | edit source]
Soldier of Fortune was built around a modified version of the Quake II engine at the time of its release. It was the first game to utilize the GHOUL damage model engine developed by Raven Software. This introduced the ability to dismember enemies in combat, adding to the realism of the game. Upgraded versions of the GHOUL system was later used in other Raven titles such as Soldier of Fortune II: Double Helix and Star Wars Jedi Knight II: Jedi Outcast.
Gameplay[edit | edit source]
A controversial video game, Soldier of Fortune was best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). There are 26 zones in total. A shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before keeling over dead. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode.
However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemy's weapon out of their hand, causing them to cower on the floor to surrender. The game also came with options to disable all gore and there is even a version of the game with the extreme violence permanently locked-out, called Soldier of Fortune: Tactical Low-Violence Version.
Reception[edit | edit source]
Soldier of Fortune was praised as being a solid and entertaining shooter, with one of the game's greatest praises being its graphic depiction of gore and violence, which both proponents and detractors consider to be more realistic than most first-person shooter games.
|“||Shoot someone in the foot, they hop around for a moment yelping in pain. Shoot someone in the throat, they grasp at their throat, gurgle, and fall to the floor. They don't always die, however. I walked around one room for five minutes trying to figure out where a soft slurping sound was coming from only to find that one of my targets was on the floor, alive, yet gurgling softly through a hole in his throat. Nice touch. You can even shoot the gun from someone's hands if your aim is good enough.”||”|
— J. Neil Doane, Linux Journal
Critical reaction was positive, with the 82.30% average rating based on 32 reviews of the PC version. However, the Dreamcast version's reception was less enthusiastic, with the 71.06% average rating (reviewers criticized the loading times, which were both frequent and extremely lengthy).
Violence controversy[edit | edit source]
In 2000, after receiving a complaint from a member of the public about the explicit content of the game, the British Columbia Film Classification Office investigated and decided the violence, gore and acts of torture were not suitable for persons under 18 years of age. In a controversial decision, the game was labeled an "adult motion picture" and was rated Restricted. In Germany, the game was placed on the Federal Department for Media Harmful to Young Persons index.
Legacy[edit | edit source]
Signs of Soldier of Fortune's success are still evident today with still many thousands of active players. To this date many stores still sell Soldier of Fortune, though it's usually found via online download stores.
Sequels[edit | edit source]
Based on its success, Raven Software and Activision later published Soldier of Fortune II: Double Helix in 2002, based on the Quake III: Team Arena engine. Initially released for Windows, the sequel was later ported to the Xbox.
A MMOFPS based on the series, Soldier of Fortune Online was published in Korea by Dragonfly and went in Closed Beta on August 12, 2010 and ended on August 16, 2010.
References[edit | edit source]
- Blevins, Tal (2000-04-03). Soldier of Fortune. IGN PC. IGN.
- Soldier of Fortune: Tactical Low-Violence Version (MobyGames)
- Soldier of Fortune for Linux (Linux Journal)
- Soldier of Fortune PC (GameRankings)
- McCausland, Mary-Louise (2000-07-11). B.C. Film Classification Soldier of Fortune Decision. The Free Radical.
- Lunman, Kim (2000-07-12). "B.C. Labels 'Brutal' Video Game as Adult Film". The Globe and Mail: p. A1. http://www.thefreeradical.ca/bc_labels_brutal_video_game_as_a.htm.
- Lunman, Kim (2000-08-12). Company to Appeal Game's X-Rating. The Globe and Mail.
- Soldier of Gore: Excessively Violent Video Game restricted by B.C. Film Commissioner. The Globe and Mail (2000-06-12).
[edit | edit source]
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