Sonic 3D: Flickies' Island

From Codex Gamicus
Jump to: navigation, search

Sonic 3D: Flickies' Island
Sonic 3D.png
Basic Information
Video Game
Traveller's Tales
Action, Platform
Mega Drive CartridgeCD-ROM
Mega Drive, Saturn and Microsoft Windows
European Union European Release Date(s)
Mega Drive, Saturn and Microsoft Windows
Achievements | Awards | Changelog | Cheats
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

In 1996, next-generation systems like the Saturn and Nintendo 64 were looming. One of the last attempts at putting out a hit on the old generation (SNES and Mega Drive) was Sonic 3D: Flickies' Island, also known as Sonic 3D Blast in North America.

It appealed to prospective next-generation consumers with the illusion of 3D graphics by using isometric views & sprites. Players controlled Sonic in this new environment, attempting to save birds called Flickies. It was also less speed-centric than the previous side-scrolling games.

Ports[edit | edit source]

The game was soon ported to the Saturn and the Microsoft Windows with a few upgrades. The Saturn version even featured on actual 3D stage.