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Space Fever

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Space Fever
300px
Arcade flyer of Space Fever.
Basic Information
Type(s)
Video Game
Nintendo Research & Development Array
Nintendo
Far East Video
Shoot 'em up
Joystick, Array button
Arcade
Retail Features
Array-Array Players Alternating
Main Credits
Nintendo
CanadaUnited StatesMexico North American Release Date(s)
1980
Japan Japanese Release Date(s)
1979
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Space Fever (スペースフィーバー?) is a 1979 arcade game by Nintendo R&D1. Some sources[1][2][3] claim that Ikegami Tsushinki also did design work on Space Fever. It was released in both monochrome and color versions. It is Nintendo's version of Taito's 1978 Space Invaders. The game was distributed by Far East Video.

Gameplay[edit | edit source]

File:Space Fever Game-A.png
Screenshot of Space Fever in Game-A mode.

Similar to the gameplay of Space Invaders, Space Fever stars alien invaders who are attacking Earth. Player must shoot them out of the sky before they land, while avoiding each projectile shot by them. The alien craft are arranged in rows and they slowly move left and right across the screen. When the row reaches the edge, the ships drop down a row and move in the opposite direction.

Unlike Space Invaders, Space Fever has three different game modes, instead of one for 1- or 2-player games:

  • Game-A: There are two "blocks" of aliens that move in opposite directions to each other.
  • Game-B: The aliens move as one "block", but they only appear one row at a time.
  • Game-C: Equal to Space Invaders - all the aliens move as one "block" in the same direction.

As players shoot more enemies, the speed of them will increase, as will the number of their projectiles. Players have four shelter blocks above them that absorb the enemy shots until they are worn through, and being hit by an enemy shot will cost players a life. Players have three lives and once they lose all of them, the game is over. Sometimes a UFO will fly along the top of the screen and can be hit for a random amount of Bonus points.

Sequels[edit | edit source]

A special version of Space Fever called SF-Hisplitter (SFハイスプリッター?), released the same year, features aliens double the width of the standard variety, which can either be destroyed completely or split into two smaller aliens depending on where they are shot. Not only the color version was colored, but also got the looks of its shelter blocks modified from the looks of the monochrome version's.

A sequel to Space Fever, known as Space Fever II (スペースフィーバーII?) was built into the Game Boy Camera and acted both as a means of selecting the other built-in games, and as a game in itself. Space Fever II deviates from the Space Invaders formula, featuring instead smaller waves of individual aliens and bosses based on faces of Nintendo staff as well as the "game face" photos taken by Nintendo as well as the player, things in reality, or just drawings.

References[edit | edit source]

  1. [1]
  2. ドンキーコング裁判についてちょこっと考えてみる Thinking a bit about Donkey Kong, accessed 2009-02-01
  3. It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi?), Masumi Akagi (赤木真澄 Akagi Masumi?), Amusement Tsūshinsha (アミューズメント通信社 Amyūzumento Tsūshinsha?), 2005, ISBN 4-9902512-0-2.

External links[edit | edit source]