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1 byte added, 8 years ago
→‎Gameplay: clean up, typos fixed: etc) → etc.)
Concerning gameplay, Ambermoon is very similar to Amberstar, with a top-down view map and some first-person sequences - the latter now not being a Dungeon Master-ish "step-by-step" first-person as in the first game, but a real 3D engine, even with textured floors and ceilings. Combat is still turn-based with characters moving in a grid. Put short, gameplay is textbook old-school fantasy RPG. People who've played the first game will most probably feel very at home as the interface is pretty much identical to that of Amberstar; moving is done with the number pad and toggling the pad keys between movement and actions (look at, talk to, use etc.) with the enter key. The same can be achieved with the mouse; left-clicking a button performs the corresponding action while right-clicking toggles movement/action modes.