Spectre (video game)
|Spectre (video game)|
|[[Peninsula Gameworks]][[Category:Peninsula Gameworks]]|
|[[Velocity Development]][[Category:Velocity Development]]|
|Vehicle simulation game|
|Macintosh; later versions also for Microsoft Windows, Super NES and and iPhone|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Spectre was a computer game for the Apple Macintosh, developed in 1990 by Peninsula Gameworks and published in 1991 by Velocity Development. It was a 3D tank battle reminiscent of the arcade game Battlezone, and was one of the first multiplayer network games. Later games in the series were released for the PC and Nintendo Super NES, with Spectre VR being named to a number of lists of best video games.
Gameplay[edit | edit source]
The goal of the game was to drive the tank around the playfield, collecting ten flags by driving over them, while avoiding obstacles (including rotating windmills) and the shots of computer-generated enemy tanks.
The game supported multiplayer operation over an AppleTalk network. Each player used a single Mac, but the other players were depicted as enemy tanks.
Sequels[edit | edit source]
A sequel, Spectre Supreme, was released in late 1993.
The original Spectre is often confused with the 1994 Spectre VR, an enhanced network-oriented version of the game. It and Spectre Supreme were also available for PC-compatible computers, but only Spectre was available for the Nintendo Super NES video game console.
The original Spectre was also released as Spectre Classic in the late 1990s.
On May 21, 2010, Brilliant Bytes Software released Spectre 3D for the Apple iPhone, iPod Touch, and iPad. This version includes levels from Spectre Classic and Spectre VR, four multiplayer games including Arena, Capture the Flag, Flag Rally and Base Raid, adds 3D visuals, and Bluetooth, Internet and WiFi multiplayer support for up to 16 players. Dedicated hosted servers are also available for online play.
Reception[edit | edit source]
References[edit | edit source]
- Lesser, Hartley, Patricia, and Kirk (August 1992). "The Role of Computers". Dragon (184): 57–64.
[edit | edit source]
- 1993 advertising text describing Spectre
- Review of Spectre VR
- 'Spectre' at MobyGames
- Spectre for NES at GameSpot
- iPhone version from 2010