Spellcraft: Aspects of Valor

From Codex Gamicus
Jump to: navigation, search
Spellcraft: Aspects of Valor
Developer(s) Asciiware
Publisher(s) Brøderbund
Designer Joseph Ybarra
status Status Missing
Release date 1992 (MS-DOS)
1993 (SNES)
Genre Computer role-playing game
Mode(s) Single-player
Age rating(s) n/a
Platform(s) MS-DOS
Super NES
Arcade system Arcade System Missing
Media 5.25" Floppy Disk
3.5" Floppy Disk
Input Keyboard or gamepad
Requirements IBM PC XT, AT, PS/2 or compatible system. 640KB of RAM, 256-color VGA/MCGA capable graphics adapter and monitor, DOS v3.33 or higher, hard disk drive
Credits | Soundtrack | Codes | Walkthrough

Spellcraft: Aspects of Valor is a strategy game by the relatively unknown developer, Asciisoft.

Overview[edit | edit source]

This is a game about Robert, a simple man with a destiny. It begins with him receiving a letter from a relative in England, and is invited to meet him at Stonehenge. When he arrives, he is whisked away to Valoria. Valoria is a magical place with Orcs, Dragons, and Wizards. There he learns of his destiny.

Spellcraft consists of fighting in one of seven realms: Earth, Fire, Air, Water, Mind, Ether, and Death. Each realm can be morphed, damaged, and manipulated by magical spells that are cast by either the player or an enemy wizard. The player's character can attack with his sword and cast spells when in a realm. Spells consist of the following types: Attack, Defense, Terrain Modifier, Personal Modifier, Transformations, and Creature Summoning.

Magical spells are created through the use of spell components. Start with one Aspect. Mix in a specific ratio of Powders, Jewels, Stones, and Candles. Then say the magic word. This creates a base of a magic spell that can be duplicated and used in battle. If the wrong formula is used, the player will die in one of many horrific deaths. The key is to solve the formulas by information both gathered in game and in the game's manual. The manual contains a mostly empty table where players can write-in all the spells they make in the game. Later, the player can modify his spells to customize them by slightly altering their formula to enhance one or many attributes.

Also the player can speak and trade with a variety of NPCs located across Earth. They provide hints to formulas and provide tidbits of story.

Ports/Sequels[edit | edit source]

In addition to the MS-DOS version, Spellcraft was ported to the Super Nintendo Entertainment System. The Super NES version is very different than the MS-DOS version as it focuses on adventuring instead of strategy.

Reception[edit | edit source]

The game was reviewed in 1993 in Dragon #190 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

See also[edit | edit source]

References[edit | edit source]

  1. Lesser, Hartley, Patricia, and Kirk (February 1993). "The Role of Computers". Dragon (190): 55–60. 

External links[edit | edit source]