Spindizzy Worlds

From Codex Gamicus
Jump to: navigation, search
Spindizzy Worlds
SpindizzyWorlds.jpg
Basic Information
Type(s)
Video Game
ASCII Entertainment
Activision
Puzzle
Game Pak
Super Nintendo Controller
Retail Features
Gameplay-Single-player.png
Main Credits
Paul Shirely
European Union European Release Date(s)
1992
CanadaUnited StatesMexico North American Release Date(s)
1992
Japan Japanese Release Date(s)
August 71992
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Spindizzy Worlds is a puzzle game where you control a spinning top called G.E.R.A.L.D. (Geographic Environmental Reconnaissance And Land-Mapping Device) as it explores a solar system full of planets. Instead of a health bar, Gerald has a "fuel" bar, which works in exactly the same way, except it decreases ever so slowly as you're moving around. For some inexplicable reason collecting gems refills your fuel.

There are two solar systems to play through in the game. Easydizzy has 7 planets (levels) - 6 orbiting one large one - and Spindizzy which has 23 planets.

The game uses an isometric view, and combining this with a slightly tricky control system (moving diagonally using the D-pad can be a pain) makes some of the puzzles/jumps in the later stages mind bogglingly annoying.