Sports Car GT

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Sports Car GT
Developer(s) Image Space Incorporated
Publisher(s) Electronic Arts
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date April 30, 1999 (NA)
Genre Sim racing
Mode(s) Season, Arcade, Time Trial, Head to Head
Age rating(s) Ratings Missing
Platform(s) Microsoft Windows, PlayStation
Arcade system Arcade System Missing
Media Media Missing
Input Keyboard, joystick or Gaming wheel
Requirements (Recommended) 233 MHz or faster Pentium processor, 64 MB RAM, 4x CD-ROM drive, High Colour 2-MB Video card, 320 MB Hard-drive space
Credits | Soundtrack | Codes | Walkthrough

Sports Car GT (shortened as SCGT) is a racing game based on GT Racing. It was published by EA (Electronic Arts) and developed by Image Space Incorporated for Windows, and Point of View for PlayStation. The game was released in April 1999. Both editions of the game feature co-development by Westwood Studios.

PlayStation overview[edit | edit source]

Season Mode[edit | edit source]

In season mode (championship), the player has to race in 4 GT classes. Each of these classes have 5 race tracks (GT1 has 4). The player starts in the GT Qualifying Class (GTQ), and progressly gets to GT3, GT2 and GT1 classes. The player gets cash when he/she finishes in the top 3 in each race. The player first begins with $100,000 for the purchase of the first car. You can purchase an expensive car and hit the circuit, or purchase an inexpensive car and put extra money towards upgrades right away. The Paddock is the garage area where the player will maintain and upgrade his/her car(s). In the car shop, you can buy or sell a car.

The player can upgrade his/her car. The player can modify the car to increase its performance and value. Once your car has been upgrades in something, you can install or remove it as your wish. You can change the Brakes, Suspension, Exhaust, Engine, Gearbox, Aero Kit and Tires of the car. The player can also tune his/her car. Not tuning in making a design to the car or spray with colour, but change the optimum performance of the car. You can change the Brakes, Suspension, Ride Height, Transmission, Gearbox, Downforce and Tires of the car.

When you finished a whole class (all 5 races), the final results are being showed (which position you finished in each race). If the player has done well, there will be a special race held. The player can accept or not accept. If accepted, the player has to race versus a car that the player does not have. The player needs to beat the CPU player. If beat, the player won that car and was awarded $50,000 of cash.

The first race in the first class (GTQ) is in Sebring International Short, with 3 laps to race. The final race of the last class (GT1) is in Sebring International Raceway, with an incredible 20 laps to race. The player's car can get damaged and can get slower in speed as the car hits other cars or walls.

Paris GT1, a bonus class, can also be available when the player has 100% done the GT1 class. The bonus class has the same cars as GT1 but different tracks, based in Paris, capital of France. Although this bonus class is not hard - it only has 3 laps to race on each of its tracks, like GTQ and GT3 classes.

Arcade Mode[edit | edit source]

An Arcade race us a stand-alone challenge that the player can configure any way he/she wants. You can select a car, track, set the race length and choose the opponents' GT Class car to compete to (in this case, field).

Time Trial[edit | edit source]

Time Trial lets the player take the customised car saved in Season mode and go after the track records. This is also a good time to run some practice laps and fine tune your car.

Multiplayer[edit | edit source]

(In this case, Two Player)

  • Head to Head: Configure a race any way you want and challenge a friend to a one-on-one race, with nothing more during a race
  • Pace Car: Similar to Head to Head, but you and a friend are joined by an experienced CPU-driver. Beating your buddy's car is one thinf, but keeping up with the pace car requires expert skills
  • Pink Slip: (Two Memory Cards are required), Same as Head to Head, but you must race with cars saved in Season mode. At the end of the race, the loser's car is deleted from his/her memory card and saved to the winner's memory card

Windows overview[edit | edit source]

If the Graphics add-on is selected by the user to be installed for SCGT, the game will show up enormous ralistic graphics that has not been seen before in the 20th Century. If the add-on is not selected by the user to be installed, the game shows its age with its graphics. It has various easily noticeable errors (many car's tires sink into the ground, and the shadows sit slightly above it). Typical polygon counts are in the low thousands. A major gripe of SCGT players is that the headlights have no effect on the dashboard view.

In 2005 the developers of Sports Car GT released the massively popular multi-class sim rFactor and the successor to the popular GMotor 1 engine first used in Sports Car GT for Windows. Whilst it has no official FIA GT license its massive modding base, extensive multi-class (Non F1/Single seater exclusive) content, proper bug/patch support and upgrade options mean many view it as Sports Car GT's spiritual successor.

Cars[edit | edit source]

PlayStation[edit | edit source]





Windows[edit | edit source]

SCGT as originally sold featured a variety of cars; the Porsche 911 Carrera, Porsche 911 RSR, Porsche 911 GT2, and Porsche 911 GT1, BMW M3, Panoz Esperante and Esperante GT-R, Saleen-modified Ford Mustang, Vector M12, Lister Storm, McLaren F1 GTR, Callaway C12, Mercedes-Benz CLK-GTR, Mosler Raptor, and two fictional cars; the Wiggler Motors Rattlesnake and GTR.

Tracks[edit | edit source]

Windows[edit | edit source]

PlayStation[edit | edit source]

External links[edit | edit source]

Template:Image Space Incorporated games