Star Trek: Deep Space Nine - Dominion Wars
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|Star Trek: Deep Space Nine - Dominion Wars|
|Simon & Schuster Interactive|
|Action, Real-time Tactics|
|Retail Minimum Specifications|
|Operating System(s) |
Windows 98 or 2000
Intel Pentium II 266 MHz
|Graphics RAM |
| DirectX |
|Optical Drive |
|North American Release Date(s)|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Star Trek: Deep Space Nine - Dominion Wars (ISBN 0-671-31775-X) is a real-time tactics computer game based on the television series Star Trek: Deep Space Nine for Microsoft Windows. It was published by Simon & Schuster Interactive in 2001 and developed by Gizmo Games.
Story[edit | edit source]
Star Trek: Deep Space Nine - Dominion Wars follows the storyline from the last three seasons of Star Trek: Deep Space Nine, in which the United Federation of Planets and their allies battle against the invading Dominion.
Gameplay[edit | edit source]
Gameplay is a mix between real-time strategy and space combat simulator. The game allows simultaneous control of up to six different ships from any of the four major political powers of the Star Trek universe - The United Federation of Planets, the Klingon Empire, the Cardassian Union and the Dominion in real time combat. Missions include both primary and secondary objectives that allow for a multitude of solutions for completion. To this end, before most missions, players may choose their ships and captains from a range of available personnel and ship classes.
Critical reception[edit | edit source]
Simon & Schuster Interactive's final game in the Star Trek franchise was initially highly anticipated; however, delays in production and the releases of other Star Trek games tempered fan reception. By the time Star Trek: Deep Space Nine - Dominion Wars was released, Activision's Star Trek: Armada and Star Trek: Voyager - Elite Force held the majority of the community's attention.
Interest in the game was dampened by a rushed release and production cuts. Bugs in the initial release made the game almost impossible to play simply due to the game frequently crashing. This issue, along with self-corrupting saved game files and extremely bug-ridden mission scripting, made the game a startling disappointment to initial buyers. Several updates were released which improved the game's initial problems, but it remained prone to crashes. Many single-player missions continue to suffer from scripting bugs, making it occasionally necessary to restart missions from the beginning.
See also[edit | edit source]
References[edit | edit source]
[edit | edit source]
- Official website
- Star Trek: Deep Space Nine - Dominion Wars at Memory Alpha, a Fandom Star Trek Wiki
- Dominion Wars patches at Trekcore.com