Star Wars: Battle for Naboo
|This "Star Wars"-related article is a stub. You can help by adding to it.|
|Star Wars: Battle for Naboo|
|Factor 5, LucasArts|
|Nintendo 64 and Microsoft Windows|
|European Release Date(s)|
March 30, 2001
March 23, 2001
|North American Release Date(s)|
December 18, 2000
March 12, 2001
|Achievements | Awards | Changelog | Cheats |
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Star Wars: Battle for Naboo is a video game from the fictional Star Wars universe. In this game, the player plays levels which tie into the movie Star Wars Episode I: The Phantom Menace. The player plays a Naboo leader, Lt. Gavin Sykes in the fight against the Trade Federation. Similar to the popular Star Wars: Rogue Squadron, Battle for Naboo puts people on the front lines in tanks and other assorted land vehicles. This is the first Star Wars game to do so. There also was an extensive array of ships to use.
Gameplay[edit | edit source]
This game is based on the story line of Star Wars Episode I: The Phantom Menace, but from the perspective of the Naboo leader Lt. Gavin Sykes The player must go through levels one by one to complete the game. Once the player is done with a level the player is ranked based on how well he/she completed it. The rank system is based on four medals, bronze, silver, gold, and platinum. Based on what medals one obtains, one is rated a certain class such as general, cadet, etc.
Some of the design choices, such as a the ability to change ships mid-mission, would be used in the subsequent Rogue Squadron games for the Nintendo Gamecube, Rogue Leader and Rebel Strike.
It should be noted that the engine to Battle for Naboo is an updated form of the Rogue Squadron Engine, hence the similarities.