Star Wars: The Arcade Game
|Star Wars: The Arcade Game|
|Atari, Parker Brothers|
|Flight Yoke Controller, Atari 2600 Joystick|
|Arcade, Atari 2600, Atari 5200, Atari 8-bit and ColecoVision|
|North American Release Date(s)|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Star Wars: The Arcade Game is an arcade game produced by Atari and released in 1983. It was ported to the Atari 2600, the Atari 5200, the Atari 8-bit home computers, and the ColecoVision. The game is a first person space simulator, based around Star Wars Episode IV: A New Hope. More specifically the game's action covers the final act of the movie and the attack on the Death Star. The game is composed of 3D color vector graphics.
Gameplay[edit | edit source]
The player assumes the role of Luke Skywalker ("Red Five"), as he pilots an X-wing fighter from a first-person perspective. Unlike other arcade games of similar nature, the player does not have to destroy every enemy in order to advance through the game; he must simply survive as his fighter flies through the level, which most often means he must avoid or destroy the shots that enemies fire.
The player's ultimate goal is to destroy the Death Star through three attack phases.
- In the first phase of the game, the player begins in outer space above the Death Star. He must engage in a dog fight with Darth Vader and enemy TIE fighters.
- In the second phase, the player reaches the Death Star's surface as laser turrets on towers rise to confront the player. If the player manages to destroy all of the towers, he will receive a point bonus.
- In the final scenario, the player finds himself speeding through the trench of the Death Star, avoiding obstacles and blasting gun turrets until, finally firing a proton torpedo at the correct time for a direct hit on the exhaust port target. What follows, if the player is successful, is the Death Star exploding in a multitude of different colors. Then it is on to do battle again.
Each successive Death Star run greatly increases the difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in the second round, and there are many more obstacles and laser fire during the trench run. Unlike the movie, where the units shoot beams similar to lasers, the enemy units in this game shoot projectiles resembling fireballs, in order to give the player a chance to destroy the fired shots.
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