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Star Wars: The Force Unleashed
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Star Wars: The Force Unleashed
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==Development== The 20 to 25 early concepts included making the game the third entry in the [[Star Wars: Knights of the Old Republic]] series, or to have the character play as a Wookiee "superhero," Darth Maul, a bounty hunter, a smuggler, or "the last Skywalker". In April 2005, after "several months" of planning, the LucasArts team received ''Star Wars'' creator George Lucas' encouragement to create a game centered on Darth Vader's secret apprentice in the period between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope, "trying to draw the two trilogies together". Krome Studios is developing the PS2, PSP and Wii versions of ''The Force Unleashed'', while n-Space is developing the Nintendo DS version. LucasArts opted not to develop a personal computer version of ''The Force Unleashed'', because doing the game well would be too processor-intensive for typical computers. Some gameplay elements were not ported to all platforms because of each platform's differing features—for example, the Wii's "social experience" led to the design of that version's two-player duel mode. ''The Force Unleashed'' is the first game on which LucasArts and Industrial Light and Magic have worked since they both relocated to the Letterman Digital Arts Center. Development of the [[Xbox 360]] version came first; [[PlayStation 3]] development started when the production team had enough development kits. The game is based around LucasArts' proprietary "Ronin" game engine but also integrates third-party technology: Havok for rigid body physics, Pixelux Entertainment's "Digital Molecular Matter" (DMM) for dynamically destructible objects, and NaturalMotion's Euphoria for character animation and artificial intelligence. To give the game a more cinematic presentation, intended to make players think they are "actually, finally, in a ''Star Wars'' movie," developers used face- and motion-capture equipment during stage actors' voice and physical performances of their lines. Mark Griskey, who composed the music for [[Star Wars: Knights of the Old Republic II]], composed TFU's score. LucasArts music supervisor Jesse Harlin said the music matches the game's themes of redemption and bridging the gap between ''Revenge of the Sith'' and ''A New Hope''; said Harlin: {{quote|We had to make sure that the game’s score started off rooted within the Prequel Trilogy feel of ethnic percussion and sweeping themes that spoke to the nobility and grandeur of the old Jedi Order. As the game progresses, however, the Empire gains more control, the Jedi are hunted, and the ordered control of the Prequels gives way to the more romantic temperament of the Original Trilogy.}} The game's soundtrack will include material composed by John Williams for the films in addition to material created specifically for ''The Force Unleashed''. The 90-minute soundtrack was recorded by the Skywalker Symphony Orchestra and mixed at Skywalker Sound in September and October 2007.
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