Codex Gamicus
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Star Wars Episode III: Revenge of the Sith is the official LucasArts 2005 video game based on the movie of the same name. It centers around Obi-Wan Kenobi and Anakin Skywalker as the Clone Wars come to an end. It was released on May 5, 2005, for the PlayStation 2, Xbox, Game Boy Advance and Nintendo DS. Additionally, a version was made available for mobile phones on April 2.

The player controls Anakin Skywalker and Obi-Wan Kenobi in the single player mode, reliving various scenes from the film through the game's missions. There are 17 levels, interlaced with over 12 minutes of footage from the movie. Enemies include jedi, droids, clone soldiers and Neimodian forces.

Gameplay

The game's combat system is heavily concentrated on lightsaber combat. Each of the playable characters (with the exception of the IG-100 elite guard and Yoda is not playable in multiplayer) is equipped with at least one lightsaber and all of the major duels in the game feature saber-on-saber combat. There are three basic attacks: Fast attacks which do the least amount of damage, Strong Attacks which do more damage but are slower to execute, and the slowest but strongest Critical Attacks. These attacks can be mixed to create combination attacks. Attacks can also be charged up for greater strength. One feature of the game is called a Saber Lock - a sequence in which the player's character clashes swords with an opponent. Other offensive maneuvers are also available, including grapples, jumps and flying kicks.

All playable characters in the game, with the exception of General Grievous and his Magnaguards, have an additional status bar of Force Energy (General Grievous has this bar, but utilizes it for his special, non-Force maneuvers).

Each ability, with the exception of the Force Dash, can be upgraded to more powerful levels. The game features an experience system, whereby the player's character can upgrade attacks and gain new ones as the player progresses through the game.

In addition to offensive techniques, defensive techniques are also available. The player's character automatically deflects a percentage of blaster bolts, but other shots and attacks must be manually deflected. Aside from saber combat and force powers, each character has a number of physical attacks that can be incorporated into combos. Nearly all characters have a kick which can instantly floor opponents. A number of characters also have the ability to punch their opponents.

The game environment is interactive, allowing, and in some cases requiring, the player to interact with the in-game environment, including moving and destroying objects with the lightsaber or force powers.


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