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Street Smart
Japanese arcade flyer of Street Smart.
Developer(s) SNK (Arcade)
Treco (Genesis/Mega Drive)
Publisher(s) SNK (Arcade)
Sega (Genesis/Mega Drive)
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date Release Date Missing
Genre Beat 'em up
Mode(s) 1 or 2 players
Age rating(s) Ratings Missing
Platform(s) Arcade, Mega Drive/Genesis
Arcade system
Media Media Missing
Input Joystick
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Street Smart (ストリートスマート?) is a 1989 beat 'em up arcade game developed and published by SNK. The game's objective is to win money, girls and glory on the streets. It is notorious for its level of difficulty requiring a great deal of brawling before the player's opponents go down. It is also notable by North Americans for being one of the earliest arcade games to show the anti-drug slogan, Winners Don't Use Drugs.

Gameplay[ | ]

The gameplay resembles other beat 'em ups like Double Dragon where the player can move in all eight directions in an arena fight and the player can kick, punch or do special moves. The player can choose to fight as "Karate-Man", a martial arts expert with lightning quick moves, or "Wrestler" (sometimes known as "Crusher"[citation needed]) with a powerful punch. Unlike most side-scrolling fighters, the players fight in an enclosed arena space,If two players are present, they can take on the enemy together but will always have a "Grudge Match" in the next round to determine who gets a bonus life/points. The two players can play through the entire game together.

Opponents[ | ]

  • "Slippery" Sam Santana (Age: 38; Weight: 205 lb)
  • "Tiptoes" Tommy (Age: 45; Weight: 310 lb)
  • Jake "The Wrench" (Age: 40; Weight: 185 lb)
  • Larry "Legbreaker" Lubinski (Age: 19; Weight: 220 lb)
  • Antonio "Crybaby" Palermo (Age: 25; Weight: 265 lb)
  • Mike "The Muscle" McDermit (Age: 30; Weight: 290 lb)
  • Bobby Brown (Age: 21; Weight: 175 lb)

Port and related releases[ | ]

This arcade game was ported to the Mega Drive/Genesis in 1991. The port was developed by Treco and published by Sega, which uses fewer colors and uses the top and bottom black frames to compensate for the large sprites animating on screen. However, the game implements a betting system where players can win money for winning a fight or throwing one (Similar to the later PSP game The Con) as well as a new last boss. The Genesis/Mega Drive port also lacks the two players vs. the CPU mode (two players only fought onscreen in the "Grudge Match" after each taking turns against a CPU opponent). This was done due to memory limitations of the cartridge at the time. In the Genesis/Mega Drive port, "Karate Man" wears a red outfit instead of white. Both characters are also given a new spinning "power move" that can take an enemy down in one hit (by pressing all three buttons at once) but reduces the player's health. There are three endings to the game, depending upon if the players are broke or not when the final boss is defeated. Should players be "broke" the final image is that of the players in rags, sitting in the gutter. Attaining a respectable amount of money will see the character well dressed, in a fashionable car with an attractive girlfriend. If the character earns an outstanding amount of money (usually gained by gambling all winnings on the player to win before each round), he is shown as a made man with four girls, in an apartment full of money.

A final difference between the Genesis/Mega Drive port and the arcade game, is in the console version's ability to grant the player "points" at the end of each successful match that can be assigned to character attributes. The player can gain a larger lifebar, greater speed or power, for example, so that their character will be much more deadly by the end of the game than at the beginning.

The background music heard in the first stage was later reused as the two-player battle theme for SNK's 1991 fighting game Fatal Fury for the Neo Geo.

External links[ | ]

Arcade version
Genesis/Mega Drive version
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