Strikers 1945 II
|Strikers 1945 II|
|[[Raster standard resolution, vertical]]|
|8-way Joystick, 2 buttons|
|Arcade, Sega Saturn, PlayStation and PlayStation 2|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Story[edit | edit source]
Continuing where the last game ended, the forces of CANY had been demolished by the previous Strikers' line-up. However, a small group known as the FGR stole the sources and technology responsible for the last events and planned to continue CANYs work by initiating world-warfare with massive mech technology. Once again, the Strikers are called into action.
Gameplay[edit | edit source]
The player chooses one of six WWII-era fighter craft and uses machine guns and bombs to fight through eight stages, played in random order. Once the game is beaten, a report showing how well the player did is displayed, and the game 'loops' with the difficulty much higher. Each game begins with three lives, and an extend is earned at 600,000. When all lives are lost, the option to continue is given but the score is reset.
Trivia[edit | edit source]
Agetec released Strikers 1945 II for the PlayStation in the US under the title Strikers 1945.
Reception and Legacy[edit | edit source]
This section has no content.
You can help Codex Gamicus by adding content.
[edit | edit source]