Strikers 1945 III

From Codex Gamicus
Jump to: navigation, search
Strikers 1945 III
Basic Information
Type(s)
Video Game
Psikyo
Psikyo
Shoot 'em up
8-way Joystick, 2 buttons
Arcade
Retail Features
Gameplay-Multi-player.png
Japan Japanese Release Date(s)
1999
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Strikers 1945 III (1999 in Japan) is a vertically scrolling shoot 'em up released in 1999 by Japanese company Psikyo.

Gameplay[edit | edit source]

File:Strikers 1945 III.png
In-game screenshot

The player chooses from one of 6 Modern jet fighter aircraft and shoots through eight stages (the first four levels are randomly chosen, and the last four remain the same for each play). Once the game is beaten, a report showing the statistics of the player are displayed, and the game 'loops' with the difficulty much higher. Each game (on default settings) begins with three lives, and an extra life is earned at 600,000(or 800,000). When all lives are lost, the option to continue is given but the score is reset.

Another latest feature is the Technical Bonus. During a boss battle, a blue orb is revealed as the weak point. In order to get a 'quick kill', the fighter plane must be extremely close to the orb until it turns red by firing the orb while getting it close to it. Once the fighter plane 'embraces' the orb, the boss is destroyed quickly and adds points for the technical bonus. However revealing the orb from the boss will only take once when it unleashes an attack pattern that is also its weakness. For players, they have to memorize the attack pattern, use a Bomb to dissolve all the bullets, and while in effect, shoot the orb while getting close to it for a quick victory.

Power-Ups are released by shooting certain enemies. When a power up is collected, the player's normal shot becomes more powerful and a secondary shot may become available to the player. Up to four power ups can be collected, any after that are worth 4000 points. It is possible to 'power down' at any time by colliding with an enemy craft.

At the beginning of the game, the player has a stock of two bombs. By destroying certain enemy craft, a bomb icon will be released and bounce around the screen. When collected, another bomb will be added to the player's stock. A total of nine can be collected, any other icons will reward the player with 10000 points.

Reception and Legacy[edit | edit source]

External links[edit | edit source]