Super Adventure Island

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Super Adventure Island
Basic Information
Video Game
Hudson Soft
Super Adventure Island
Game Pak
Super Nintendo Controller
SNES and Super Famicom
Retail Features
Main Credits
Yuzo Koshiro
European Union European Release Date(s)
Super Nintendo Entertainment System
November 191992
CanadaUnited StatesMexico North American Release Date(s)
Super Nintendo Entertainment System
April 1992
Australia Australian Release Date(s)
Super Nintendo Entertainment System
November 191992
Japan Japanese Release Date(s)
Super Famicom
January 111992
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Super Adventure Island (高橋名人の大冒険島 Takahashi Meijin no Daibōken Jima?, "Master Takahashi's Great Adventure Island") is a platform game by Hudson Soft for the Super NES. It was first released in Japan on January 11, 1992. The game was then released in the United States in April of that year, and in Europe that November 19. It is the third game in the Adventure Island series, and was followed by New Adventure Island, Adventure Island 3, Super Adventure Island II and Takahashi Meijin no Bōken Jima IV, a Japanese exclusive for the Famicom.

Plot[edit | edit source]

While Master Higgins and Tina are enjoying some time alone on a treetop, an evil sorcerer named Dark Cloak suddenly turns Tina into stone. The player's job is to guide Higgins through five worlds with three levels each as he finds a way to confront this being and cure his significant other. At the end of each world is a boss. The levels consist of

  1. Jungle, volcano
  2. Beach, inside of a whale
  3. Treetops, mine
  4. Desert
  5. Glacier, castle

Gameplay[edit | edit source]

While the game features improved graphics and music from the NES games, it also removes the ability to ride dinosaurs and has significantly fewer weapons than Adventure Island II and Adventure Island 3. However, a new ability with weapons is that if you collect a certain number of weapon icons, your weapon will become more powerful and will resemble a cluster of fireballs.

The soundtrack is well known for including lots of island funk beats, calypso-like tracks, and even some forms of hip-hop, but also being one of the earlier Super NES soundtracks to really take advantage of the Sony SPC700 sound chip. Yuzo Koshiro composed the entire soundtrack.

Mobile Super Adventure Island[edit | edit source]

In 2005, a mobile phone game, also called Super Adventure Island, was released by Hudson Soft. This game is completely different from the original Super Adventure Island, however, and plays more like Wonder Boy in Monster Land. It does still feature Master Higgins and Tina.

References[edit | edit source]