Super Don Quix-ote
Plot[edit | edit source]
The game is very loosely inspired by its namesake, Don Quixote, and features a young knight on a quest to save his girlfriend Isabella, kidnapped by a vampire-like wicked witch. Don is accompanied on his travels by a donkey (probably based on "Rocinante", the original Don Quixote's horse), and a fat little man named Sancho (based on Don Quixote's trusty sidekick Sancho Panza). The closest parallel to the original story is a scene in which Don Quixote fights a giant at a windmill, but the rest of the game pits him against a mummy, a dragon, skeletons, demons, giant snakes, flying electric jellyfish, a totem pole, and other scenarios with no relation to the original story. The game ends when Don Quixote kills the witch and rescues Isabella, and they escape the witch's castle as it destroys itself.
Gameplay[edit | edit source]
Gameplay-wise, Super Don Quix-ote was very similar to Dragon's Lair and Space Ace; the button controlled the hero's sword and, in most cases, failing a scene would advance you to the next scene, with the failed scene showing up again later in the game. The major difference that set Super Don Quix-ote apart from previous laserdisc games was the fact that an overlaid icon would indicate the time and direction of each correct input, whereas all other laserdisc games at the time gave no indication of correct moves, except an occasional "flash" incorporated into the animation itself.
Universal System 1[edit | edit source]
It was the first and only game released for the Universal System 1, a standardized laser disc video game system. Several other games were planned for this cabinet, but were never released: Adventure in Middle Earth, Adventure Mr. Do!, Time Slip, Circus Circus, Space Dracula, and Wilderness Kingdom.
References[edit | edit source]
[edit | edit source]
- Super Don Quix-ote at GameFAQs
- Super Don Quix-ote at Museum of the Game
- Arcade flyer
- Video walkthrough
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