Super Ice Hockey

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Super Ice Hockey
Super Ice Hockey Japanese title screen
Basic Information
Video Game
[[Opera House[1]]][[Category:Opera House[1]]]
[[Yonezawa PR21 (JP)
Sunsoft (EU)
[2]]][[Category:Yonezawa PR21 (JP)
Sunsoft (EU)
Sports (International ice hockey) [2]
8-megabit cartridge[3]
Super Famicom game controller(s)
Super Nintendo Entertainment System[2]
CERO: n/a (not rated)
PEGI: n/a (not rated)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Super Ice Hockey, released in Japan as Super Hockey '94 (スーパーホッケー '94?, "Super Hockey '94"),[4] is hockey video game released in Japan and Europe for the Super Nintendo Entertainment System. It is based on international hockey with teams from 1994.

Gameplay[edit | edit source]

General[edit | edit source]

There are several gameplay modes that can be chosen from the main menu of the game. These include exhibition mode, playoff mode, and an Olympic mode that is loosely based on the 1994 Winter Olympics. The object of the Olympic mode is to simply win the gold medal while the defeated team receives a silver medal. In order to qualify for the gold medal game, he or she must rank in the top four in either "League A" or "League B" during the round robin format; an X refers to a win while an O refers to a defeat. Achieving this will promote the player's team to a playoff of eight teams that will determine the gold and silver medal recipients Teams that belong to opposite leagues eventually get to play against each other in the playoff mode.

Periods can either be one minutes, two minutes or three minutes long. Referees can be set to either strict (similar to real international hockey), normal (similar to the NHL), or absent (referred to in the game as free mode). In the real mode, penalties are given for every body check while most body checking is allowed in normal. However, both participants in hockey fights are penalized in both normal and real mode. This is offset by using extremely short durations in the penalty box due to the unrealistically low period durations.

Available Teams[edit | edit source]

Gallery[edit | edit source]


References[edit | edit source]

  1. Developer information. SMS Power. Retrieved on 2008-05-11
  2. 2.0 2.1 2.2 2.3 Release information. GameFAQs. Retrieved on 2008-05-11
  3. 3.0 3.1 Additional release information. Camya. Retrieved on 2010-03-11
  4. Japanese title. Geocities Japan. Retrieved on 2008-10-20

External links[edit | edit source]