Super Jinsei Game (series)
|Super Jinsei Game (series)|
Super Jinsei Game box art
|Super Famicom game controller|
|Japanese Release Date(s)|
March 18, 1994
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
The Super Jinsei Game Series were a series of Super Famicom life simulator games that allowed players to pick their own career unlike the Bakushou!! Jinsei Gekijou series. The games were released between 1994 and 1996 and consisted of: Super Jinsei Game, Super Jinsei Game 2, and Super Jinsei Game 3. All three of these games were based on the original Jinsei Game which is a board game in Japan. The element of luck was used in Super Jinsei Game and Super Jinsei Game 2. In the third game (Super Jinsei Game 3), a shift from luck to skill was emphasized as the game wanted to realistically represent the player rolling the wheel. These games started out with the player being a toddler and ended in senior citizenship.
Super Jinsei Game[edit | edit source]
Super Jinsei Game (スーパー人生ゲーム, "Super Game of Life") is a Super Famicom game that was released in 1994. The gameplay is based on the board game The Game of Life. The player starts out in his/her preschool years and enrolls in primary school. Then, he continues on to junior high, senior high, college, through married life, a career (and possibly a divorce). After that, the player with most money retires and wins the game. Sample choice of careers include ballerina, businessperson, office lady (OL), and Formula One driver. These jobs are open to both genders but restrictions apply that concern intellectual development, physical development, and social development. These are affected by the areas of the board that the player lands into before graduating from high school or college.
The player's avatar can be either male or female. A spinner is present, just like in the Game of Life. A player can choose to have a job or collect welfare, unlike the board game. This game was only officially released in Japan, the game must be played through an emulator from the rest of the world. Games can be considered to be lengthy and it takes between 60–120 minutes to complete a game from being a toddler to being a retired senior citizen. Near the beginning, the male avatars look similar to the female avatars except shorts are replaced with a skirt for the female characters. Once the characters enter primary school, their appearances and clothing start to look more gender-specific.
Super Jinsei Game is programmed and written entirely in the Japanese language. Absolutely no English words are used. However, Super Jinsei Game is the ideal game for people who are beginning to learn Japanese. This is due to the fact that the game is directly towards families and elementary school aged children. Before leaving for university, some of the red squares feature an animation of the player's angry mother. This causes social development to decrease as family relationships are strained by the action. The game started the successful Super Jinsei Game series in Japan which lead to its sequels Super Jinsei Game 2 and Super Jinsei Game 3.
Sequels[edit | edit source]
Super Jinsei Game 2 (スーパー人生ゲーム２, "Super Game of Life 2") is the sequel to the Super Famicom game Super Jinsei Game and was released in 1995. This was also to become the second game in the Super Jinsei Game series. While the player starts out in adolescence instead of being a toddler, the game is enhanced and feels more like the original board game. There are many careers to choose from like an office lady, a gambler, or a businessperson. The game was released in 1995 exclusively in Japan and contained 16 megabytes of board game action.
Super Jinsei Game 3 (スーパー人生ゲーム３, "Super Game of Life 3") was released in 1996 for the Super Famicom. The game plays very similar to Super Jinsei Game 2. However, the factor of luck is eliminated and replaced with a meter that tests both strength and skill. This simulates the strength of the player's wheel spinning skills in the actual board game. The player can elect to start in high school or in infancy, with a variation of the game starting out in an infant day care center for all four players. The object is identical to all other games in the Super Jinsei Game series: become wealthy and acquire the best career possible in order to achieve the ultimate victory.
References[edit | edit source]
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