Super Mario 3D World
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|Super Mario 3D World|
|Koichi Hayashida and Kenta Motokura|
|Mahito Yokota, Toru Minegishi, Koji Kondo and Yasuaki Iwata|
|Hideyuki Sugawara and Norihiro Aoyagi|
|European Release Date(s)|
November 29, 2013
|North American Release Date(s)|
November 22, 2013
|Australian Release Date(s)|
November 30, 2013
|Japanese Release Date(s)|
November 21, 2013
|Awards | Changelog | Cheats | Codes | Codex |
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Gameplay[edit | edit source]
Super Mario 3D World serves as the direct sequel to Super Mario 3D Land, and is largely similar in terms of gameplay style: the elements of free-roaming 3D Mario games are combined with the more linear, timed elements of side-scrolling 2D Mario games. Like its predecessor, players must traverse through levels to reach the flagpole before the timer runs out.
Super Mario 3D World is the first 3D game in the Super Mario series to include full multiplayer. Up to four players can play at a time, and each player can choose to play as either Mario, Luigi, Princess Peach, or Toad (Rosalina serves as an unlockable fifth character). Each character has unique controls and abilities, which must be kept in mind while playing. Mario is the most well-rounded, Luigi has the highest jump, Peach can fall more slowly, and Toad runs faster than the others.
In each level, every player receives a score based on their performance in that level, with the highest score being awarded a crown for the next level. This crown can be taken away by other players during levels, and keeping it to the flagpole will award greater points. All lives are shared across players, with a "Game Over" occurring when all four players die with 0 lives remaining.
Plot[edit | edit source]
While walking nearby Peach's Castle one night, Mario, Luigi, Princess Peach, and Toad discover a mysterious glass pipe in the path.