Super Mario Advance 4: Super Mario Bros. 3

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Super Mario Advance 4: Super Mario Bros. 3
Basic Information
Video Game
Super Mario
2D Platform
Game Boy Advance
Retail Features
This title has been rated E by the ESRBThis title has been rated All by CEROThis title has been rated 3+ by PEGI
Main Credits
Shigeru Miyamoto
European Union European Release Date(s)
Game Boy Advance
October 172003
CanadaUnited StatesMexico North American Release Date(s)
Game Boy Advance
October 212003
Australia Australian Release Date(s)
Game Boy Advance
February 232004
Japan Japanese Release Date(s)
Game Boy Advance
July 112003
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Super Mario Advance 4: Super Mario Bros. 3 is pretty much exactly like Super Mario Bros. 3, except that now there are now four bars in your closet to store items. Its great because its for the Game Boy Advance.

Another cool feature is that if you have an E-Reader, you can scan Super Mario Advance 4: Super Mario Bros. 3 e-cards to get new suits, items, levels, and switches that modify the engine etc.

e-Reader features[edit | edit source]

The Mario Advance 4-e cards were planned to come in 4 series, but 3 and 4 were canceled before ever being printed, due to the poor sales of 1 and 2. Cards could be scanned into an e-Reader that was linked up with Mario Advance 4 and download levels, power-ups, switches and demo movies. Levels could be played from a unique world and a certain number of them could be saved. There were trophies of Mario items that could be found in these worlds, as well as rare red coins that could be accumulated to unlock new content. However, due to the premature termination of the series, one could not unlock all the features even with every red coin from every available level. The power-up cards would put things like Tanooki Suits, Super Mushrooms and P-Wings in the player's inventory. Many levels contained unique gameplay devices; one even let Mario attack with a boomerang like Link! Switch cards could be swiped to alter the game engine (i.e. one puts radishes in regular stages). Demo cards contained movies that controlled Mario in certain levels. When swiped, they could be used to watch superplays or show how to access secret locations in the game.

Mario Advance 4-e Series 1[edit | edit source]

  • (Special) Orange Switch (Enemies turn into coins when hit with fireballs)
  • (Demo) World 1-1 Speed Stage
  • (Demo) World 1-2 Unlimited 1-Ups
  • (Demo) World 2-2 Toad's Hidden House
  • (Demo) World 5-5 Toad's Hidden House
  • (Demo) World 7-2 Toad's Hidden House
  • (Power-up) 04 Frog Suit
  • (Power-up) 06 Hammer Suit
  • (Power-up) 08 P-Wing
  • (Power-up) 11 3 Super Leaves
  • (Power-up) 12 5 Starmen
  • (Power-up) 15 8-Item Set (Super Mushroom, Fire Flower, Super Leaf, Starman, P-Wing, Frog Suit, Hammer Suit and Tanooki Suit)
  • (Power-up) 17 5-Up Mushroom
  • (Level) M02 Slidin' the Slopes
  • (Level) M04 Doors o' Plenty
  • (Level) M06 Magical Note Blocks
  • (Level) M08 Piped Full of Plants
  • (Level) S01 Classic World 1-1

Mario Advance 4-e Series 2[edit | edit source]

Mario Advance 4-e Promo[edit | edit source]

These are promotional e-cards that came with the game. Cards marked with an asterisk only came in the Wal-Mart version of the game.

External links[edit | edit source]