Super Mario All-Stars
|Super Mario All-Stars|
|16 Megabit Cartridge|
|European Release Date(s)|
|Super Nintendo Entertainment System|
December 16, 1993
|North American Release Date(s)|
|Super Nintendo Entertainment System|
August 1, 1993
|Japanese Release Date(s)|
July 14, 1993
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Super Mario All-Stars, known as Super Mario Collection (スーパーマリオコレクション Sūpā Mario Korekushon ) in Japan, is a collection of Super Mario platforming video games that was developed and published by Nintendo for the Super NES video game console in 1993. The game contains enhanced remakes of Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3. The games are all developed to take advantage of the Super NES hardware, featuring updated graphics and sounds and additional save mechanisms.
An alternate version of Super Mario All-Stars was later released in December 1994 outside of Japan that included Super Mario World. Super Mario All-Stars was ported and re-released for the Wii in 2010 to celebrate the release of 25th anniversary of Super Mario Bros.
Gameplay[edit | edit source]
Super Mario All-Stars is a video game compilation that features complete remakes of the four Super Mario side-scrolling platform games that were originally released for the Nintendo Entertainment System and the Famicom Disk System between 1985 and 1990: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels, which was previously a Japanese-exclusive release. The gameplay of each game is identical to its original version, though some game physics as well as character and level designs are slightly modified, and some bugs, including the "Minus World" in Super Mario Bros., are fixed.
The four games each feature enhanced 16-bit graphics and updated soundtracks to take advantage of the Super NES hardware, including parallax scrolling. All four games offer a save feature, which the original games lacked, allowing the player to save progress and resume play from the start of any previously accessed world. The Lost Levels, however, allows the player to resume play from any previously accessed individual level. Up to four individual save files can be stored for each game. The games also allow the player to customize control configuration, allowing the "jump" and "dash" actions to be mapped to different buttons on the Super NES controller.
Re-releases[edit | edit source]
In December 1994, an alternate version of the compilation entitled Super Mario All-Stars + Super Mario World was released in both North America in Europe both as a stand-alone game and as a pack-in game for the Super NES console. This version features Super Mario World as a fifth playable game, which was released for the Super NES in 1991. The game is identical to the original version, but Luigi's sprites were updated to reflect his current character design, distinct from and no longer a pallete swap of Mario.
The remakes of Super Mario Bros. 2 and Super Mario Bros. 3 were remade and released for the Game Boy Advance as Super Mario Advance in 2001 and Super Mario Advance 4: Super Mario Bros. 3 in 2003, respectively.
Super Mario All-Stars was ported to the Wii in 2010, released as Super Mario All-Stars 25th Anniversary Edition to celebrate the 25th anniversary of the release of Super Mario Bros. It was released in Japan on October 21, 2010 and in all other regions in December 2010, distributed in Wii optical disc format. The game disc contains an emulation of the original SNES ROM image, with support for the Wii Remote, Classic Controller, and GameCube controllers. A 32-page booklet detailing the history of the Super Mario franchise and an audio CD containing music from each Super Mario game were bundled with the game disc. The game sold 307,755 copies in its first week, selling more copies than any other title that week. The 25th Anniversary Edition has since sold 2.24 million units worldwide.
Reception[edit | edit source]
|Official Nintendo Magazine||90%|
The game was very successful and well-received upon release and eventually became a "Player's Choice Million Seller". Prior to May 31, 1994, Super Mario All-Stars was available as a promotion by Nintendo, giving the game away for free if a Super Nintendo Entertainment System was purchased. The proof of purchase and $3.50 USD—to cover postage and handling—was required to be mailed into Nintendo and Super Mario All-Stars was sent out to the buyer. The Wii version received mixed reviews. Critics such as IGN criticized it for being a straight port from the original SNES version but praised it for being, "The same classic games we remember". IGN gave it a 7/10. VideoGamer gave it an 8/10. However, The A.V. Club gave the Wii version an "F", saying that the bonus materials included with the game were "disappointing".
References[edit | edit source]
- Huey, Christian. Super Mario All-Stars + Super Mario World review. Allgame. Retrieved on May 4, 2013
- Brown, Andrew (August 18, 2011). The SNES 20: Super Mario All-Stars + World. Nintendo World Report.
- Super Mario All-Stars Review. Nintendo World Report (December 17, 2010). Retrieved on May 4, 2013
- Yeung, Karlie (October 28, 2010). Super Mario All-Stars Wii Coming to North America. Nintendo World Report. Retrieved on May 4, 2013
- Supplementary Information about Earnings Release (pdf) 10. Nintendo (2011-04-26). Retrieved on 2011-04-26
- Super Mario All-Stars Reviews. Game Rankings. Retrieved on 2008-04-19
- Heisler, Steve. (2010-12-27). Super Mario All-Stars: Limited Edition The A.V. Club. Retrieved 2011-02-18