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Super Mario Bros.

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This article is about the game. For the series, see Mario (franchise).
Super Mario Bros.
256px-Super Mario Bros box.jpg
Basic Information
Nintendo EAD
NES, Family Computer Disk System, Arcade, SNES, Game Boy Color, Game Boy Advance and Virtual Console
General Features
This title has been rated A by CEROThis title has been rated E by the ESRBThis title has been classified G by the OFLCThis title has been rated 7+ by PEGI
Main Credits
Shigeru Miyamoto and Takashi Tezuka
Koji Kondo
European Union European Release
Nintendo Entertainment System
May 151987
Super Nintendo Entertainment System
December 161993
Game Boy Color
July 11999
Game Boy Advance
July 92004
CanadaUnited StatesMexico North American Release
Nintendo Entertainment System
?? ??1985
Arcade machines
?? ??1986
Super Nintendo Entertainment System
August 21993
Game Boy Color
May 101999
June 22004
Australia Australian Release
Nintendo Entertainment System
?? ??1987
Japan Japanese Release
Nintendo Entertainment System
September 131985
Family Computer
February 211986
Arcade machines
?? ??1986
Game Boy Color
March 12000
Game Boy Advance
February 142004
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Super Mario Bros. was an influential and groundbreaking game created by Nintendo and released on the NES. Considered a classic of the medium and making a huge impact in entertainment at the time, Super Mario Bros. featured bright, expansive worlds that changed the way video games were created. Although often wrongly credited as the first scrolling platform game (there are at least a half dozen earlier), it is the first console original in this genre to feature smooth-scrolling levels, which made it a landmark in home video-gaming.

Super Mario Bros. is listed in The Guinness Book of World Records as the best-selling video game of all time, and was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two year slump of video game sales in the United States after the video game crash of 1983. It has inspired countless imitators and was one of Shigeru Miyamoto's most influential early successes. The game starred the Italian plumber Mario and his slightly younger brother Luigi, the former eventually becoming Nintendo's most well known mascot. The theme music, by Koji Kondo, is recognized world wide, even by those who have not played the game.

Overview[edit | edit source]

The game usually lasts about 3 hours for complete gameplay, without the use of Warp Zones, but it is easily completable in around 10 minutes with the warps.

The ending was probably the most memorable, since it is the main ending and storyline used for most of the Mario games after this one:

  1. Bowser kidnaps Princess Peach.
  2. Mario must roam the Mushroom Kingdom and defeat Bowser for the last time.
  3. Mario saves Peach and gets a kiss.

The game was succeeded by a direct sequel in Japan (later retitled Super Mario Bros.: The Lost Levels in North America), and by Super Mario Bros. 2, a Mario-themed port of Yume Koujou Doki Doki Panic, elsewhere in the world.

Gameplay[edit | edit source]

Super Mario Bros. Screenshot

The player takes the role of Mario, or in the case of a second player, Mario's brother Luigi. The object is to race through the Mushroom Kingdom, evade or eliminate Bowser's forces, and save Princess Peach (also called Princess Toadstool). The Mario Brothers' primary attack is simply jumping on top of ("Stomping") their enemies, which kills the mushroom traitors (which in Japan are actually chestnuts and not mushrooms), known as Goombas, and sends the turtle soldiers known as Koopa Troopas into their shells. Mario and Luigi can then kick these shells into other enemies, which will conveniently dispatch them; but conversely, kicked shells can bounce back off walls or other vertical obstructions and hit them. Some enemies can be killed only by fireballs or shell impact; stomping them will hurt the Mario Bros. Jumping on enough enemies in succession or kicking a shell into enough enemies in succession (combos) results in double points earned with each enemy killed, eventually earning Mario or Luigi a 1-up - an extra life - another chance to pass the level. Mario and Luigi can also obtain 1-ups through finding 1-up mushrooms and by collecting 100 coins.

Mario or Luigi can be hurt if the either touches an enemy. Aiding them in their quest are several power-ups. One such power-up is the Super Mushroom, which could only be found as mini Mario, caused Mario to grow; the Fire Flower, which could only be found as regular Mario, gave Mario the ability to shoot fireballs. If he takes a hit from an enemy as Super Mario or Fire Mario, he simply reverts to regular Mario and the game continues. However, if he takes a hit as regular Mario, falls down a pit (regardless of status), or if the time clock runs out, he loses a life and starts again. The point where Mario continues depends on how far he ran through the level before dying: either from the very beginning or at an invisible "checkpoint" partway through the level. There are no checkpoints in castles or in world 8, the final world. Mario can also collect a Starman and become invincible. Invincible Mario is impervious to the touch of enemy characters and most obstacles, although he will still die if he falls in a pit, falls into lava, or if time runs out.

The game consists of eight worlds with four levels in each world. Though each world is different, there are basic similarities: typically the first sub-world is a generic above-ground (overworld) level, the second is in an underground dungeon on Worlds 1 and 4 or underwater on Worlds 2 and 7 (or in the overworld with a unique challenge), the third is almost always a series of platforms suspended high in the sky, and the fourth is always a fortress or castle. The third and sixth worlds take place at night, and all other worlds take place during the day. At the end of each castle level, Mario fights "King Koopa" (who, until the final level, is actually a lesser enemy disguised as King Koopa) across a bridge over a pool of lava. In the later worlds (worlds 6 to 8), King Koopa throws hammers as well as occasional jets of fire breath. King Koopa may be defeated in one of two ways: either by touching the axe at the edge of the bridge (thereby dropping King Koopa into the lava) or, as Fiery Mario, throwing fireballs at him to defeat him directly, revealing what enemy is in disguise; this is the only method one can use to receive points for Koopa's defeat. At the end of each world save the last, Mario is greeted with the words, "Thank you Mario! But our princess is in another castle!", spoken by a Mushroom Retainer, which became a popular quotation among gamers.

After beating the game, the player is given the option to start the game again in "'Hard' Mode", where all Goombas are replaced by Buzzy Beetles (Koopa Troopa-like enemies who cannot be killed by fireballs), and all enemies walk faster. In addition, the elevator-style lifts are about 60% their original size throughout. There are also some hazards in the earlier worlds that only appear in "Hard Mode". For example, in World 1-3 random Bullet Bills fly across the screen, a danger that normally only appears in certain later levels.

Players may get to the beginning of any world with a relatively small amount of effort by using hidden warp zones in a number of levels. One is in level 1-2 and is reached by walking on the blocks at the top of the level passing the exit pipe. This zone allows jumping to worlds 2, 3 and 4. The other two are in 4-2; one is reached in the same manner as the one in 1-2 but this only allows access to world 5. The other is reached through a beanstalk that grows from a hidden block and takes the player into a surface area that leads to worlds 6, 7, and 8.

Controls[edit | edit source]

  • D-pad - Move character/duck
  • A - Jump
  • B - Run/shoot fireball
  • Start - Pause game (Controller 1 only)

Pickups[edit | edit source]

  • Mushroom - Yellow mushroom with red spots that transforms Mario into Super Mario
  • Fire Flower - Glowing flower that transforms Super Mario into Fire Mario, and small Mario into Super Mario
  • 1-UP Mushroom - Yellow mushroom with green spots that gives player another life
  • Coin - Every 100 coins will give you an extra life.

List of Levels[edit | edit source]

World Level Setting Enemies found
World 1 1 Ground Goomba, Koopa Troopa
2 Underground Goomba, Koopa Troopa, Piranha Plant
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa
4 Castle Firebar, False Bowser (Goomba)
World 2 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
2 Underwater Bloober, Cheep-Cheep, Piranha Plant
3 Seaside Jumping Cheep-Cheep
4 Castle Firebar, Podoboo, False Bowser (Koopa Troopa)
World 3 (night) 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Bro.
2 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa
4 Castle Firebar, Podoboo, False Bowser (Buzzy Beetle)
World 4 1 Ground Piranha Plant, Lakitu, Spiny
2 Underground Goomba, Koopa Troopa, Piranha Plant, Buzzy Beetle
3 Heights Koopa Troopa, Koopa Paratroopa
4 Castle Piranha Plant, Podoboo, Firebar, False Bowser (Spiny)
World 5 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill
2 Ground/Underwater (secret) Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Bullet Bill, Hammer Bro. (Bloober, Cheep-Cheep)
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill
4 Castle Podoboo, Firebar, False Bowser (Lakitu)
World 6 (night) 1 Ground Piranha Plant, Lakitu, Spiny
2 Ground/Underwater (secret) Goomba, Koopa Troopa,Koopa Paratroopa, Piranha Plant, Buzzy Beetle (Bloober, Cheep-Cheep)
3 Heights Bullet Bill
4 Castle Podoboo, Firebar, False Bowser (Blooper)
World 7 1 Ground Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Hammer Bro., Bullet Bill
2 Underwater Bloober, Cheep-Cheep, Piranha Plant
3 Seaside Jumping Cheep-Cheep, Koopa Troopa, Koopa Paratroopa
4 Castle Podoboo, Firebar, False Bowser (Hammer Bro)
World 8 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
2 Ground Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
3 Near the castle Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Bro.
4 Castle/Underwater Goomba, Koopa Paratroopa, Piranha Plant, Firebar, Podoboo, Buzzy Beetle, Hammer Bro., Bloober, Cheep-Cheep, Bowser

Reception[edit | edit source]

In November 1986, the Milwaukee Journal described the original NES version of Super Mario Bros. as "the best video game this year".[1]

In the March 1986 issue of Computer and Video Games, Clare Edgeley gave the arcade version a positive review.[2]

Trivia[edit | edit source]

  • Has sold over 40.23 million units making it the best selling video game of all time. As a result, it holds the Guinness World Record as the greatest selling video game ever.
  • It featured the first appearance of Princess Peach and King Bowser Koopa among other characters.
  • Was included with the Nintendo Entertainment System along with the game Duck Hunt (1984) (VG).
  • Rereleased in the summer of 2004 as part of the classic NES game series for Game Boy Advance.
  • Rereleased in 1999 for Game Boy Color as Super Mario Bros. Deluxe.

References[edit | edit source]