Super Smash Bros. Melee

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Super Smash Bros. Melee
Basic Information
Video Game
Super Smash Bros.
Super Smash Bros
Successor title
Super Smash Bros. Brawl
Action, Fighting
GameCube Game Disc
GameCube Controller
Retail Features
Super Smash Bros. MeleeSuper Smash Bros. MeleeSuper Smash Bros. MeleeSuper Smash Bros. MeleeSuper Smash Bros. MeleeSuper Smash Bros. Melee
Content Descriptor(s)
Comic Mischief and Mild Violence
Main Credits
Masahiro Sakurai
Retail Minimum Specifications
GameCube Save
11 Memory Card blocks
European Union European Release Date(s)
May 242002
CanadaUnited StatesMexico North American Release Date(s)
December 32001
Australia Australian Release Date(s)
May 312002
Japan Japanese Release Date(s)
November 212001
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Super Smash Bros. Melee is the sequel to the Nintendo 64's Super Smash Bros. Players can fight with 25 of Nintendo's mascots on over 20 stages. This game is known for its ease for new players to pick up and play, yet holds enough depth to keep veteran fighter fans occupied. Unlike other fighting games, SSBM places emphasis on platforming in combat, and does away with complicated button combos and the life bar. The game features many unlockables, such as characters, stages, and trophies that give trivia and background info on a wide range of Nintendo Products.

Even though it was almost a launch title for the GameCube, SSBM has almost always been a top 10 weekly seller for the GameCube, years after it's release. It is also still the best selling game on the GameCube (3 Million+) and one of the best selling titles this generation.

A sequel was released in 2008 to the Wii, called Super Smash Bros. Brawl.

Playable characters[edit | edit source]

Starter[edit | edit source]

Unlockable[edit | edit source]

Stages[edit | edit source]

Starter[edit | edit source]

  • Princess Peach's Castle
  • Rainbow Cruise
  • Kongo Jungle
  • Jungle Japes
  • Great Bay
  • Temple
  • Yoshi's Story
  • Yoshi's Island
  • Fountain of Dreams
  • Green Green
  • Corneria
  • Icicle Mountain
  • Brinstar
  • Onett
  • Mute City
  • Pokémon Stadium
  • Mushroom Kingdom

Unlockable[edit | edit source]

  • Brinstar Depths
  • Fourside
  • Big Blue
  • Poke Floats
  • Mushroom Kingdom 2
  • Flat Zone
  • Battlefield
  • Final Destination
  • Dream Land (N64)
  • Yoshi's Island (N64)
  • Kongo Jungle (N64)

Items[edit | edit source]

  • Maximum Tomato
  • Heart Container
  • Starman
  • Warp Star
  • Food
  • Super Mushroom
  • Poison Mushroom
  • Bunny Hood
  • Metal Box
  • Home-Run Bat
  • Hammer
  • Fan
  • Parasol
  • Lip's Stick
  • Star Rod
  • Super Scope
  • Ray Gun
  • Fire Flower
  • Green Shell
  • Red Shell
  • Screw Attack
  • Bob-omb
  • Freezie
  • Motion-Sensor Bomb
  • Cloaking Device
  • Pokeball
  • Mr. Saturn
  • Barrel Cannon
  • Beam Sword
  • Flipper

Pokémon[edit | edit source]

Gameplay & Features[edit | edit source]


The games fighting engine is a much more refined version of the first game, Super Smash Bros. for the N64. For those that don't know what it's like, it's completely different from a traditional fighting game. There are no long button combos, but instead simple button + direction attacks. There is much less focus on combos and much more on platforming. Items can be thrown in for added mayhem, giving characters weapons or health or invincibility or something that will just blow everything up. Instead of a lifebar, you are given a "damage percentage counter", which gets higher the more you are hurt. The higher your damage, the farther you fly when you're hit hard, until eventually, you just fall too far off the stage that you can't jump/fly back.

The controls are almost identical, except with the addition of a new special attack, B and Forward. Some attacks have been moved to different combinations (such as Link's boomerang) to make room for new moves (Link's Bow & Arrow). Additionally, Smash Attacks can now be charged up, and also used with the C-Stick (Vs. mode only).

Several tweaks were made to existing characters, to the dismay of some fans. The biggest tweaks are with Kirby & Ness who were drastically weakened or nerfed. Some feel this is a good thing, since they were arguably too strong in the previous game, while others feel like their favorite character has been made useless.

gameplay screenshot

To add another level of obscene replay value, the game also lets you collect trophies of various Nintendo Franchises, some of which are not even known in the United States. There are exactly 293 trophies representing characters, items & stages; from the well known Goomba of Super Mario Bros. and Octorok of The Legend of Zelda to the unknown Ray Mk II from Japan's Custom Robo V2 and Tom Nook from Animal Crossing (labeled as "FUTURE RELEASE"). Trophies are won in several ways: Completing requirements (Play a certain number of games/hours/ranks), putting coins earned into a gumball machine, beating All-Star mode or collecting them in Adventure mode.

There are three multi-match single-player modes. Classic is just like the single-player of the original Super Smash Bros., except opponents are randomized. Adventure takes players in a preset path through the world of Nintendo, combining matches with platforming (such as the escape from Brinstar). All-Star has the player face off against all characters with a single life and only three 0% Hearts (damage is carried over between matches).

Advanced techniques[edit | edit source]

Super Smash Bros. Melee, despite being a simple fighter, can actually have depth and advanced moves that are hard to pull off, like wavedashing. Some of these moves probably weren't intended to be used by the developers, since they are the result of taking advantage of the games physics and mashing together different moves.