Super Smash Bros. Ultimate
This article is a stub. You can help Codex Gamicus by expanding it. |
Super Smash Bros. Ultimate | |
---|---|
![]() | |
Basic Information | |
Type(s) |
Video Game |
Bandai Namco, Sora Ltd. | |
Nintendo | |
Super Smash Bros. | |
Fighting | |
Cartridge | |
Joy-Con, Nintendo Switch Pro Controller, GameCube Controller | |
Nintendo Switch | |
Retail Features | |
![]() ![]() | |
Ratings | |
Play Information | |
Player(s) |
1-8 |
Retail Localization Information | |
Interface Language(s) | |
Main Credits | |
Masahiro Sakurai | |
Shinya Saito, Yoshito Iguchi | |
Hideki Sakamoto | |
Tetsuya Otaguro | |
Nintendo Switch December 7, 2018 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live | |
Super Smash Bros. Ultimate is a platform fighter for the Nintendo Switch, developed by Bandai Namco Studios and Sora Ltd., and published by Nintendo. It was first announced at March 8, 2018 at the end of a Nintendo Direct. Ultimate is the fifth installment in the series. It was released on December 7, 2018.
Contents
Gameplay[edit | edit source]
Like other entries in the Super Smash Bros. series, Super Smash Bros. Ultimate is a fighting game in which Nintendo and third-party characters fight in arenas inspired by a collection of franchises.
Development[edit | edit source]
The game developement started at February 2016.[1] Masahiro Sakurai has revealed a few details about the development.
This article is a stub. You can help Codex Gamicus by expanding it. |
Reception[edit | edit source]
Super Smash Bros. Ultimate has received universal critical acclaim, currently holding an aggregate score of 93 on Metacritic.
References[edit | edit source]
- ↑ Super Smash Bros. Ultimate Development Started In 2016 (2016). Nintendo Soup. Retrieved April 9, 2019.