Take No Prisoners
|Take No Prisoners|
|Red Orb Entertainment|
|North American Release Date(s)|
September 30, 1997
|Achievements | Awards | Changelog | Cheats |
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Take No Prisoners (also known as TNP) is a computer game released in 1997. It was based on the Vampire engine, developed by Raven Software, along with Mageslayer. The engine provides a top-down view with NPC and props being sprites. The score was composed by Kevin Schilder.
Plot[edit | edit source]
The whole game is set in San Antonio, Texas, in a post-apocalyptic near future. The player takes the role of Slade, a soldier recruited by Martech Industries, Inc. to retrieve a crystal located in the Dome, in the center of the desolated city. He must make his way through a San Antonio in chaos and fight irradiated inhabitants and mutants to get to the Dome and retrieved the crystal that is supposed to be used to build a new Dome. The end of the game suggests a sequel, but it was never released.
Gameplay[edit | edit source]
The city is divided in seven sectors, each one ruled by particular factions, all enemies of Slade, with a total of 18 particular levels. The player can travel them by using the three ways of traveling through the sectors.
Weapons[edit | edit source]
Slade starts the game with only two weapons, the saber and the shotgun. Along the game, he'll collect more weapons from his enemies. He also has a very useful PDA where he can store a lot of miscellaneous information.