Take No Prisoners

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Take No Prisoners
Basic Information
Video Game
Raven Software
Red Orb Entertainment
Microsoft Windows
Retail Features
Technical Information
CanadaUnited StatesMexico North American Release Date(s)
Microsoft Windows
September 301997
Achievements | Awards | Changelog | Cheats
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Take No Prisoners (also known as TNP) is a computer game released in 1997. It was based on the Vampire engine, developed by Raven Software, along with Mageslayer. The engine provides a top-down view with NPC and props being sprites. The score was composed by Kevin Schilder.

Plot[edit | edit source]

The whole game is set in San Antonio, Texas, in a post-apocalyptic near future. The player takes the role of Slade, a soldier recruited by Martech Industries, Inc. to retrieve a crystal located in the Dome, in the center of the desolated city. He must make his way through a San Antonio in chaos and fight irradiated inhabitants and mutants to get to the Dome and retrieved the crystal that is supposed to be used to build a new Dome. The end of the game suggests a sequel, but it was never released.

Gameplay[edit | edit source]

The city is divided in seven sectors, each one ruled by particular factions, all enemies of Slade, with a total of 18 particular levels. The player can travel them by using the three ways of traveling through the sectors.

Weapons[edit | edit source]

Slade starts the game with only two weapons, the saber and the shotgun. Along the game, he'll collect more weapons from his enemies. He also has a very useful PDA where he can store a lot of miscellaneous information.

External links[edit | edit source]

Template:Raven Software

pt:Take No Prisoners