Team Fortress Classic
|Team Fortress Classic|
|Action, First-person Shooter|
|CD-ROM, Digital Download|
|Microsoft Windows, macOS and GNU/Linux|
|John Cook and Robin Walker|
|North American Release Date(s)|
April 1, 1999
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Team Fortress Classic often abbreviated as TFC, is a 1999 FPS video game, and remake of the 1996 Quake mod Team Fortress for the PC. Valve bought the rights to the original Team Fortress and had the developers recreate the game on their personal GoldSrc Engine for a retail release. Team Fortress Classic is the first game in the Team Fortress series to be released by Valve, being followed by Team Fortress 2 in 2007.
Gameplay[edit | edit source]
Team Fortress Classic pits the player in one of two teams, Red or Blue, where they must compete against the opposing team in a variety of game modes. The player is given a choice of nine different player classes, each with their own personal weapons, skills, and health statistics. Each player spawns in their team's supply room, where they may return to at any time to fully replenish their health and ammo. Each level is completely symmetrical, allowing the player the same strategies and attack points as the opposing team.
Game Modes[edit | edit source]
Team Fortress Classic features a variety of different game modes, each requiring completely different strategies and techniques to complete.
Capture the flag[edit | edit source]
Capture the Flag, often abbreviated as CTF, is where the player must infiltrate the opposing teams base and capture that team's flag, and then return the flag to your team's base. Capture the flag is one of, if not, the most played game mode in Team Fortress Classic.
Capture the flag levels:
Territory control[edit | edit source]
Territory Control has the player capture a string of locations, referred to as "control points", for their team. To capture a control point, a player must stand in the location for a certain amount of time until the point is captured, if more team mates stand on the control point it will be captured faster, but if an enemy team mate is standing on the control point with you, you cannot capture it.
Territory Control levels:
Attack & Defend[edit | edit source]
Attack and defend has the player play as either the attacking or defending team. The attacking team must traverse through a linear level to reach one or more control points that are defended by the opposing team. If the attacking team successfully captures all control points, then they win and the defenders lose. But if they fail to capture all control points, the attacking team loses and the defenders win.
Attack and defend levels:
Hunted Style[edit | edit source]
One player is the VIP/Civilian class, he needs to traverse the map to get to an escape zone without being killed by the opposing team.
Shutdown[edit | edit source]
own is a variation of capture the flag where the players must first complete an objective (such as disabling a laser by pressing a button) before gaining access to the flag.
Classes[edit | edit source]
Civilian[edit | edit source]
Only found in "VIP escort" type maps and other special modes. A weak, slow speed character armed with just an umbrella(melee). He requires the protection of his teammates in order to complete a map's objectives.
Design & Development[edit | edit source]
|This is an outdated page that references or contains outdated information.|
This page should be edited to include more recent information.
Article has not been correctly referenced since May 2016
Before TFC there was Team Fortress, a 1996 QuakeWorld mod. TF's developers were working on Team Fortress 2 as a standalone game, but later joined Valve Software and ported the original as a mod for Half-Life called Team Fortress Classic in April of 1999. Despite the company's 1998 statement that Team Fortress 2: Brotherhood of Arms would be released "soon", the game is still supposedly in development and has been on Wired magazine's top ten vaporware list every year since 2001.
A similar game to Team Fortress is Weapons Factory Arena (WFA) for Quake 3, and it has been ported to Quake 2, Unreal Tournament (1999), and Half-Life (1998). WFA has much in common with TF, although there is one significant change; the demolition man has been replaced by a suicidal "Cyborg".
Contemporary issues[edit | edit source]
Since its release in 1999, Valve has introduced various changes to the game. Perhaps the most momentous were included in TFC 1.5 (released on October 25, 2000), which, amongst other things, increased the Pyro's flame damage and reduced the HWGuy's chaingun damage.
Serious groups of players, clans, have seen the rise of playing for money in tournaments like the CPL. However, TFC's popularity has probably seen its peak, and CPL prizes have not seen the heights of $100,000 for the Counter-Strike champion.
Like Counter-Strike, there are a few bots for offline single play. Some of the most famous bots for TFC are:
External Links[edit | edit source]
- Team Fortress Classic on Steam
- Sierra's official Team Fortress 1.5 site
- STA, a TFC league
- IGL, a TFC league
- TFL, a TFC league
- PlanetFortress, an older, more newbie-friendly website
- Axl's TFC: Where 2fort is a Bad Thing - TFC Help and Map editing.
- Weapons Factory Arena (WFA), a TF-like game for Quake 3