|Shoot 'em up|
|[[Vertical orientation, Vector (color), size: 19 inch]]|
|Rotary controller, 2 buttons|
|North American Release Date(s)|
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Tempest is an arcade game by Atari Inc., originally designed and programmed by David Theurer. Released in October, 1981, it was fairly popular and had several ports and sequels. The game is also notable for being the first video game with a selectable level of difficulty (determined by the initial starting level). The game is a tube shooter, a type of shoot 'em up where the environment is fixed and viewed from a three-dimensional perspective.
Gameplay[edit | edit source]
The object of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The game takes place in a closed tube or open field which is viewed from one end and is divided into a dozen or more segments. The player controls a claw-shaped spaceship that crawls along the near edge of the playfield, moving from segment to segment. This ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)
Enemies swirl around at the far end of the playfield, then enter the playfield and move toward the player. When all enemies in a level are destroyed or reach the near end of the playfield, the player "warps" to the next level by traveling down the playfield. The player must avoid or shoot down any spikes left behind while warping. The player loses a ship when an enemy comes into contact with their ship, shoots it or otherwise destroys it, or if the ship hits a spike while warping. If an adequate point threshold is reached, the player can earn a new ship. The game is over when the enemies destroy all of the player's ships.
The game consists of sixteen screens with unique geometric shapes, some of which are closed tubes that allow the player to loop around, while others are open fields that have distinct left and right endpoints. When all sixteen screens have been played, the sequence repeats with a different color scheme and a higher difficulty level, including the invisible (black) levels (65–80). Each sequence of levels adds additional enemies that are faster and more deadly to the player's ship. Levels 97 and 98 are repeats of levels 81 and 82 respectively. The numbered levels stop incrementing after level 99; after level 98, a random one of the 16 variations will appear on entering a tube, whether by successful completion or by being killed.
There are five enemies in Tempest:
Flippers[edit | edit source]
Flippers are bowtie-shaped enemies that flip from segment to segment. They move toward the near end of the playfield, then begin flipping directly toward the player. If a flipper lands on the player, it captures the ship and takes it to the far end of the playfield, costing the player a life.
Tankers[edit | edit source]
Tankers are diamond-shaped enemies that move in a straight line. When shot (or when close to the near end of the playfield), they split into two other enemies. Several different types of Tankers exist, with more difficult and dangerous Tankers appearing later in the game.
Spikers[edit | edit source]
Spikers are spirals that move toward the near end of the playfield and leave a spike behind them, then turn around and head back to the far end of the playfield. If allowed to reach the far end, they reappear as Tankers. The player must either avoid or shoot away any spikes left in the current tube when they warp to the next level.
Fuseballs[edit | edit source]
Fuseballs are multicolored sparks that move rapidly up and down the playfield along the edges of its segments, then move slowly across segments. When at the near end of the playfield, Fuseballs can only be destroyed by using the Superzapper. They are the only enemy that cannot fire at the player, although the player is destroyed instantly on touching a Fuseball. On the linear playfields, Fuseballs will try to corner the player at the left or right by reaching the near end.
Pulsars[edit | edit source]
Pulsars move similarly to Flippers and can also capture the player's ship. However, a Pulsar is shaped like a zig-zag that expands and contracts, and it electrifies the playfield segment it's occupying at regular intervals (all Pulsars do this in unison). If the player's ship occupies or enters an electrified segment, it is blown apart.
Production[edit | edit source]
Tempest introduced several new features for its time. It was one of the first video games to use Atari's Color-QuadraScan vector display technology (along with Space Duel, which was released around the same time). It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature would increase the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue, a feature that became a standard in later video games. Finally, Tempest was one of the first video games to sport a progressive level design in which the levels themselves varied rather than giving the player the same level with increasing difficulty levels.
The game was initially meant to be a 3D remake of Space Invaders, but such early versions had many problems, so a new design was used. Theurer says that the design came from a dream where monsters crawled out of a hole in the ground.
Three different cabinet designs exist for Tempest. The most common cabinet is an upright cabinet in the shape of a right triangle sitting on top of a rectangle, when viewed from the side. This cabinet sported colorful side art. A shorter and less flashy cabaret-style cabinet was also released with optional side art, and a cocktail-style table cabinet allowed two players to play at opposite ends of the table. In this configuration, the screen would flip vertically for each player.
Ports and sequels[edit | edit source]
- An official port has been released for the Atari ST.
- Prototypes exist for the Atari 2600 and 5200. The 2600 port is considered poor, but the 5200 port is commonly said to have showed more promise. Jack Tramiel fired the people that were working on these ports, like he did with every other Atari employee that was working on a console game/accessory.
- An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum in 1987.
- A PC port of the game was released for Microsoft Windows 3.x as part of the Microsoft Arcade package.
- The game had two sequels, Tempest 2000, for Atari Jaguar, Sega Saturn, MS-DOS, Apple Macintosh, and PlayStation (the latter under the name Tempest X3), and Tempest 3000 for Nuon enhanced DVD players.
- In 2005, the original Tempest was included as part of Atari Anthology for the Xbox and PlayStation 2; the PC version also had a ROM of the Atari 2600 prototype.
- Also in 2005, a port and graphical "remix" of the original Tempest was included as part of Retro Atari Classics for the Nintendo DS. This version deviates significantly from the basic rules and experience of the original game.
- On December 19, 2007, Tempest was released for Xbox 360, available for purchase through Xbox Live Arcade for 400 MS Points. This version includes the original arcade game (emulated) and an "evolved" version with updated graphics.
- On March 24, 2010, Tempest was released as a launch title on the Xbox 360 and Games for Windows LIVE virtual arcade, Game Room for 240 MS Points for one platform and 400 MS Points for both platforms.
Unofficial versions[edit | edit source]
- Shortly after the original game was released Duncan Brown — an arcade owner — hacked the level data and made an altered, more difficult version: Tempest Tubes. This enjoyed a lot of success in his arcade, but was unofficial until Hasbro Interactive included it with Tempest in the compilation Atari Arcade Hits: Volume 1 for PC in 1999.
- In the early 2000s, Clay Cowgill released Tempest Multigame, an arcade kit to allow all three revisions of the original Tempest, along with Tempest Tubes, and two early prototypes, to be played on a single cabinet simply by selecting them from an onscreen menu.
- In April 2003, Apocalypse Inc. released Tsunami 2010, a Tempest 3000 clone for Windows.
Reception[edit | edit source]
Tempest in popular culture[edit | edit source]
- Tempest is featured as the video game that Reggie (Catherine Mary Stewart) plays in the 1984 film Night of the Comet, and the game serves to introduce a standing thread throughout the movie. While at the movie theater that saves her from exposure to the comet, she becomes obsessed with knocking someone with the initials "DMK" off the high score list. Additionally, the identity of "DMK" is revealed at the film's conclusion when another survivor suddenly appears with the custom license plate of "DMK".
- In "The Vacation Goo", an episode of American Dad!, Klaus interrupts a virtual reality vacation because he needs to power a Tempest Arcade Cabinet he bought on eBay.
- Tempest is featured prominently in the Rush music video for their 1982 song "Subdivisions".
References[edit | edit source]
- Vendel, Curt. ATARI Coin-Op/Arcade Systems 1980 - 1982. Retrieved on 2007-05-09
- Wright, Rob (2007-04-11). The Top Video Game Scenes in Movie History - 12. Night of the Comet (1984): Hot Tempest Nights. Tom's Games. Retrieved on 2008-01-03
[edit | edit source]
- Atari's official online version of Tempest
- Tempest at Museum of the Game
- Tempest wiki guide at StrategyWiki
- Tempest Series at the Open Directory Project
- Page detailing aborted attempt at Atari 2600 Tempest
- Page detailing canceled Atari 5200 version of Tempest
- Interview with Dave Theurer (Internet Wayback Machine)
- "A private correspondence to David Theurer, written by H. P. Lovecraft, 12th January 1919" -(from Well Played 1.0: Video Game, Value and Meaning 2009)