The Battle for Wesnoth

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The Battle for Wesnoth
Basic Information
Video Game
David White
Turn-based Strategy
Digital Download
Amiga, Mac OS, Microsoft Windows, Unix and Solaris
Retail Features
United Nations International Release Date(s)
July 2003
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
This is the menu screen for Wesnoth 1.0.1. (License: GNU GPL v2)
Elves fight against the orcs. (License: GNU GPL v2)

The Battle for Wesnoth is a free, open source turn-based strategy game. The setting is Wesnoth, a typical fantasy land populated with humans, elves, and orcs. Unlike some other strategy games that emphasize building, Wesnoth emphasizes unit positioning and tactics. Players of Wesnoth typically go on campaigns by themselves, or play multiplayer scenarios with each other over the internet. There is a Tutorial to ease new players into the game.

Scenarios and Campaigns[edit | edit source]

In a scenario, multiple armies fight each other for control of maps. The map contains hexagonal tiles; units can only attack units on neighboring hexes. In a typical battle, the leaders recruit units from castles. The units occupy and flag villages to pay for recruiting and upkeep. Eventually the units meet and fight. The most common objective is to defeat the enemy leader, though some maps have other objectives.

In a campaign, one player fights through a sequence of scenarios. The leader can recall units from previous scenarios and build an experienced army. The game includes Heir to the Throne; Konrad is the heir who must retake the throne of Wesnoth from the tyrant Asheviere.

Combat[edit | edit source]

The game's tutorial reveals the basics of combat in Wesnoth. Players who want to review the combat system may consult the The Battle for Wesnoth/walkthrough on this wiki.

There are two ways in which Wesnoth distinguishes its combat system from those of other games:

  • Units may only attack adjacent units. Ranged attacks do not fly across multiple hexagon spaces, but instead force the unit being attacked to retaliate with a ranged weapon instead of a melee weapon.
  • Defense is a percent chance that a strike will hit. A "defense bonus" is determined only by the type of terrain that a unit stands on. For example, an Orcish Grunt has a 50% defense in forest, a 40% defense in open grassland, and a 20% defense in water. In contrast, a Merman Fighter has 60% defense in water.

Defense introduces an element of randomness and luck into the game, because no one can 100% predict which strikes will hit. Thus managing luck is an important part of tactics in Wesnoth. Good players must be able to make decisions not knowing exactly what will happen.

The positioning of units is also important to tactics, not only because units can take advantage of better defense on certain types of terrain, but because wounded units that are too far away from their opponents cannot be hit by any attack.

Game Versions[edit | edit source]

Wesnoth is a cross-platform game built upon the SDL library. Thus, the game is exactly the same regardless of which platform it runs on.

Compatibility[edit | edit source]

Stable versions of Wesnoth are multiplayer-compatible with the other versions of the same branch, but not with development versions or old versions.

History[edit | edit source]

Wesnoth 1.2 appeared on 23 December 2006. The previous stable version, Wesnoth 1.0, appeared on 3 October 2005.

External links[edit | edit source]