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===Buyout and later games=== Despite speculation that Activision might buy the Creative Assembly, as the publisher has done for previous successful developers under its wing,<ref name="acquisition">{{cite web|url=http://uk.gamespot.com/pc/strategy/rometotalwar/news.html?sid=6120096&mode=all|title=Sega conquers The Creative Assembly|publisher=[[GameSpot]]|first=Tor|last=Thorsen|date=2005-03-09|accessdate=2008-11-04}}</ref> the Japanese company [[Sega]] announced on 9 March 2005 that they had sealed an acquisition deal with the Creative Assembly,<ref name="acquisition"/> purchasing all issued [[Share (finance)|shares]] in the company.<ref name="acquistion IGN">{{cite web|url=http://uk.pc.ign.com/articles/594/594612p1.html|title=GDC 2005: SEGA Gets Creative|publisher=[[IGN]]|first=Jeremy|last=Dunham|date=2005-03-08|accessdate=2008-11-04}}</ref> Sega explained that the acquisition was to strengthen Sega Europe's presence in the European and North American video game markets.<ref>{{cite web|url=http://uk.pc.ign.com/articles/594/594649p1.html|title=SEGA Buys The Creative Assembly|publisher=[[IGN]]|first=David|last=Adams|date=2005-03-09|accessdate=2008-11-04}}</ref> Sega's impact on the Creative Assembly was quickly made clear with the coinciding announcement of ''[[Spartan: Total Warrior]]'', a [[video game console|console]]-exclusive [[spin-off (media)|spin-off]] of the ''Total War'' series.<ref>{{cite web|url=http://uk.gamespot.com/ps2/action/spartantotalwarrior/news.html?page=1&sid=6120019|title=Sega announces ''Spartan: Total Warrior''|first=Justin|last=Calvert|publisher=[[GameSpot]]|date=2005-03-09|accessdate=2008-11-04}}</ref> ''Spartan: Total Warrior'' was the Creative Assembly's first console title; all preceding titles in the ''Total War'' series had been exclusively [[computer game]]s. By July 2005, Sega had acquired the publishing rights to ''Rome: Total War'' from Activision,<ref>{{cite web|url=http://uk.gamespot.com/pc/strategy/rometotalwar/news.html?sid=6128505&mode=all|title=Sega Secures Publishing Rights to Rome: Total War Expansion|publisher=[[GameSpot]]|date=2005-07-01|accessdate=2008-11-04}}</ref> and the game was followed by two expansion packs: ''[[Rome: Total War: Barbarian Invasion|Barbarian Invasion]]'' was released in September 2005 and showed the [[decline of the Roman Empire]], while ''[[Rome: Total War: Alexander|Alexander]]'' was released in September 2006 and focused on the exploits of [[Alexander the Great]]. ''Spartan: Total Warrior'' was released in October 2005 on [[Xbox]], [[PlayStation 2]] and [[Nintendo GameCube|GameCube]], receiving a favourable reception from critics.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbx/spartantotalwarrior|title=''Spartan: Total Warrior'' (Xbox: 2005)|publisher=[[Metacritic]]|accessdate=2008-11-04}}</ref><ref>{{cite web|url=http://www.metacritic.com/games/platforms/ps2/spartantotalwarrior|title=''Spartan: Total Warrior'' (PS2: 2005)|publisher=[[Metacritic]]|accessdate=2008-11-04}}</ref><ref>{{cite web|url=http://www.metacritic.com/games/platforms/cube/spartantotalwarrior|title=''Spartan: Total Warrior'' (Cube: 2005)|publisher=[[Metacritic]]|accessdate=2008-11-04}}</ref> A fourth ''Total War'' outing was announced in January 2006.<ref>{{cite web|url=http://uk.pc.ign.com/articles/682/682409p1.html|title=''Total War'' Goes Medieval Again|publisher=[[IGN]]|first=Wade|last=Steel|date=2006-01-20|accessdate=2008-11-04}}</ref> The new title, ''[[Medieval II: Total War]]'', was a remake of ''Medieval: Total War'' using the new assets and technology behind ''Rome: Total War''. The game was released in November 2006, and although not as successful as ''Rome: Total War'',<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/medieval2totalwar?q=Medieval II|title=''Medieval II: Total War'' (PC: 2006)|publisher=[[Metacritic]]|accessdate=2008-11-04}}</ref> ''Medieval II: Total War'' was still a critical and commercial hit, holding a place in the UK games charts in November 2006,<ref>{{cite web|url=http://uk.gamespot.com/pc/strategy/medieval2totalwar/news.html?sid=6161632&mode=all|title=UK game charts: November 5β11|publisher=[[GameSpot]]|first=Emma|last=Boyes|date=2006-11-15|accessdate=2008-11-04}}</ref> and in the US charts until the end of January 2007.<ref>{{cite web|url=http://uk.gamespot.com/pc/strategy/medieval2totalwar/news.html?sid=6165564&mode=all|title=PC game charts: January 21β27|publisher=[[GameSpot]]|first=Brendan|last=Sinclair|date=2007-02-08|accessdate=2008-11-04}}</ref> An expansion pack, ''[[Medieval II: Total War: Kingdoms|Kingdoms]]'', was announced in March 2007. Its campaigns focused on four areas: the [[Crusades]] in the [[Holy Land]], the [[Northern Crusades]] of the [[Teutonic Knights]], the conquering of [[New Spain]] and the medieval wars in the [[British Isles]].<ref>{{cite web|url=http://uk.gamespot.com/pc/strategy/medievaliitotalwarkingdoms/news.html?sid=6168368&mode=all|title=''Medieval II: Total War'' overruns ''Kingdoms''|publisher=[[GameSpot]]|date=2007-03-31|accessdate=2008-11-04}}</ref> The expansion received a positive reception from critics upon release in August 2007.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/medieval2totalwarkingdoms?q=Medieval%20II|title=''Medieval II: Total War Kingdoms'' (PC: 2007)|publisher=[[Metacritic]]|accessdate=2008-11-04}}</ref> At the [[Games Convention]] in [[Leipzig]], [[Germany]] in August 2007, the Creative Assembly simultaneously announced new titles. The first, ''[[Viking: Battle for Asgard]]'', was another console-exclusive title, similar in style to ''Spartan: Total Warrior'', but focusing on [[Norse mythology]].<ref>{{cite web|url=http://uk.gamespot.com/ps3/action/vikingbattleforasgard/news.html?page=1&sid=6177050|title=Viking officially pillaging PS3, 360|publisher=[[GameSpot]]|first=Tor|last=Thorsen|date=2007-08-21|accessdate=2008-11-04}}</ref> The game was released in March 2008 but only received an average reception from critics in the industry.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/ps3/vikingbattleforasgard|title=''Viking: Battle for Asgard'' (PS3: 2008)|publisher=[[Metacritic]]|accessdate=2008-11-04}}</ref><ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/vikingbattleforasgard |title=''Viking: Battle for Asgard'' (Xbox 360: 2008)|publisher=[[Metacritic]]|accessdate=2008-11-04}}</ref> The second title was a fifth ''Total War'' installment, ''[[Empire: Total War]]'', set in the [[early modern period]] of the 1700s and early 1800s.<ref>{{cite web|url=http://uk.gamespot.com/pc/strategy/empiretotalwar/news.html?sid=6177198&mode=all|title=Sega waging new ''Total War''|publisher=[[GameSpot]]|first=Tom|last=Magrino|date=2007-08-21|accessdate=2008-11-04}}</ref> As was the case with ''Rome: Total War'', ''Empire: Total War'' features a redesigned approach to the series and a new game engine. It was released in March 2009, receiving high praise from many within the industry,<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/empiretotalwar |title=''Empire: Total War'' (PC:2009)|publisher=[[Metacritic]] |accessdate=2009-04-08}}</ref> selling double the amount of units sold for ''Medieval II: Total War'' and ''Rome: Total War''.<ref>{{cite web|url=http://ve3d.ign.com/articles/news/45324/Empire-Total-War-Breaks-U-K-Sales-Records|title=''Empire: Total War'' Breaks U.K. Sales Records|publisher=[[Gamasutra]]|date=2009-03-10|first=Andrew|last=Burnes|accessdate=2009-03-19}}</ref> In July 2008, the Creative Assembly announced another title, ''[[Stormrise]]''. Unlike previous historically-based games, ''Stormrise'' is a [[science fiction]] [[real-time strategy]] game developed for both consoles and PC, released in 2009.<ref>{{cite web|url=http://uk.gamespot.com/ps3/strategy/stormrise/news.html?sid=6193595&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2|title=Creative Assembly building console RTS|publisher=[[GameSpot]]|first=Tom|last=Magrino|date=2008-07-10|accessdate=2008-11-04}}</ref> ''Stormrise'' received negative and mediocre responses, with criticisms focusing on broken pathfinding and the game's flawed control scheme (designed with the intent to create an easy interface for consoles).<ref>{{cite web|url=http://www.metacritic.com/games/platforms/ps3/stormrise|title=''Stormrise'' (PS3: 2009)|publisher=[[Metacritic]]|accessdate=2009-04-19}}</ref><ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/stormrise|title=''Stormrise'' (Xbox 360: 2009)|publisher=[[Metacritic]]|accessdate=2009-04-19}}</ref> The Australian branch of the Creative Assembly ported the first three ''[[Sonic the Hedgehog (series)|Sonic The Hedgehog]]'' games and the ''[[Sonic & Knuckles]]'' lock-on games to ''[[Sonic Classic Collection]]''. This compilation received overall positive reviews from ''Aussie-Nintendo'' and ''[[Official Nintendo Magazine]]'', but criticised some speed issues when playing, rarely speeding up or slowing down and some graphical and sound glitches, but this is due to the fact that the DS is just emulating the games{{Citation needed|date=May 2010}}. Reviewers also criticised the removal of multiplayer in the games, previously available in earlier versions of the games.
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