The Elder Scrolls III: Morrowind
|The Elder Scrolls III: Morrowind|
|Bethesda Game Studios|
|Bethesda Softworks, Ubisoft|
|The Elder Scrolls|
|The Elder Scrolls II: Daggerfall|
|The Elder Scrolls IV: Oblivion|
|Microsoft Windows and Xbox|
|Retail Localization Information|
|Interface Language(s) |
|European Release Date(s)|
May 2, 2002
November 22, 2002
|North American Release Date(s)|
May 1, 2002
June 6, 2002
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
The Elder Scrolls III: Morrowind is an RPG developed by Bethesda Softworks. There have been two expansion packs released for Morrowind, Tribunal and Bloodmoon. It was also released as a Game of the Year Edition.
You start the game in a ship docked at Seyda Neen, a little village in the south of Vvardenfell. There you must choose your name, race, class and star sign. You can choose between Orc, Breton, Imperial, Redguard, Nord, High Elf (Altmer), Dark Elf (Dunmer), Wood Elf (Bosmer), Argonian and Khajiit.
After a short time (if you follow your orders) you will become one of the Blades, an elite group of the Empire. Then after many adventures it appears that you are the Nerevarine and that you must stop the powerful Dagoth Ur.
Well, after that's done, there is still plenty to do in the game. You can join one or more of the many factions: the fighters' guild, the mages' guild, the thieves guild, the Morag Tong, the temple, the Imperial Legion, the Imperial Cult, one of the three vampire clans, one of the three great houses (house Redoran, house Hlaalu or house Telvanni), or you can just become a freelancer.
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