The Fast and the Furious
|The Fast and the Furious|
|Raw Thrills, Taito|
|Steering Wheel, Shifter, pedals|
|North American Release Date(s)|
|Japanese Release Date(s)|
|Achievements | Awards | Changelog | Cheats |
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
The Fast and the Furious (Wild Speed in Japan) is an arcade game based on the street racing themed 2001 film of the same name. It was developed and published by Raw Thrills. As a successor to the Cruis'n franchise, The Fast and the Furious game series contains many similar elements.
Tracks[edit | edit source]
2. Mojave - Originally Called Race Wars, Mojave is a Race Through the desert streets of Mojave, California
4. Malibu - A Race Through the Beach of Malibu, California
5. Central Park - A Race Through the streets of Central Park, New York
6. L.A. Ghetto - A Race Through the Streets and Ditches of East Los Angeles, California
8. New England - A Race Through the Hills of New England
10. S.F. Tour - A Race from the Streets to Fishermans Wharf, San Francisco in San Francisco
11. Chinatown Extended - A harder Chinatownd
12. Muholland Drive - The Hardest Track in the game is in Hollywood
The Fast and the Furious: Drift[edit | edit source]
The Fast and the Furious: DRIFT is a sequel to The Fast and the Furious and was also developed and published by Raw Thrills. Drift is very much like its predecessor. But it also has seven new courses to race on and some new cars to drive with - as well as a new soundtrack. Like its predecssor, it features customizable add-ons to your car like N2O (nitrous oxide), spoilers (for speed), decals, tires (for traction), and engines (for acceleration), and players use the money they've earned from races. Unlike the first game and its spinoff, it has a new status system; the players can view their car and upgrades. New cars include the Ford GT, Ford Mustang, Dodge Viper, Dodge Challenger, Saleen S7, Mazda RX-8, Mazda RX-7, Pontiac Solstice, and Chevrolet Camaro. Cars that were taken out are the Toyota Supra, Toyota MR2, the Mitsubishi Eclipse (and Evo), Nissan 240SX, Toyota Celica, Dodge Charger, the Chevrolet Corvette, the Pontiac Firebird and the Pontiac GTO. Like its predecssor, it features the PIN that can save your progress that you made throughout the game by typing a code.
Ex-Midway legendary sound designer Jon Hey followed his creation of The Fast and the Furious: Super Bikes sound package with the audio development of this game.
New Tracks[edit | edit source]
1. Shibuya Highway - A New Japanese Track From The Highway to the Airport in Shibuya, Tokyo
2. Sado Industrial - A New Japanese track on the industrial harbors of Sado, Niigata
3. Shinjuku City - A New Japanese Track Through the streets of Shinjuku, Tokyo
4. Takayama Countryside - A New Japanese Track from the highway to a volcano in Takayama, Nagano
5. Kyoto Mountains - A New Japanese Track in Kyoto, Japan
6. Nagano - One of the hardest Japanese Tracks in Nagano, Japan
The Fast and the Furious: Super Bikes[edit | edit source]
The Fast and the Furious: Super Bikes is a spin-off from The Fast and the Furious, was developed and published by Raw Thrills, and was released in 2006.
Gameplay[edit | edit source]
Super Bikes is similar in some ways to The Fast and the Furious, but unlike in the first game, players ride on bikes and compete on nine different tracks. Also, unlike the original game, not all stages of the game are set in the United States; some tracks are located in different countries around the world, including China, Switzerland and Monaco.
In the game, players acan choose from twelve licensed motorcycles made by leading manufacturers including Moto Guzzi, Kawasaki and Suzuki. Players are able to customize their motorcycles in many ways, by upgrading engines and bike tuning. As in the first game, players can perform various moves, such as helicopter spins and barrel rolls; drifting is also a major element of the game.
Ex-Midway legendary sound designer Jon Hey led the audio development of the game.
Tracks[edit | edit source]
1. Switzerland (Easy)
2. Florida (Easy)
3. Baja (Easy)
4. Hawaii (Medium)
5. Strugis (Medium)
6. Shanghai (Medium)
7. Chicago (Hard)
8. Detroit (Hard)
9. Monaco (Hard)