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The Legend of Spyro: Dawn of the Dragon
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The Legend of Spyro: Dawn of the Dragon
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==Gameplay== The gameplay is more advanced than previous titles in the series. This is the first Spyro game that allows a player to fly at any time they want (free-fly mode). The game also features a [[Cooperative gameplay|co-op mode]] with Cynder. The co-op feature allows players to have the option of completing the game as either Spyro or Cynder, along with giving them the power to switch between Spyro and Cynder, giving them more freedom to explore the world in completely new ways. The environments are much larger than in previous games and a majority of them have a bit more exploration to them. In previous titles of the Legend of Spyro series, Spyro must travel through the level and defeat enemies in a linear fashion. This time however, the game has more freedom by exploring larger areas and collecting items in order to progress through the game, returning the series' emphasis on free-roaming areas from the earlier Spyro titles on [[PlayStation]]. Spyro retains his command of fire, electricity, earth and ice, while Cynder controls poison, wind, shadow and fear, the powers that were given to her when she was controlled by the Dark Master. Cynder is faster but weaker than Spyro. Along with the standard power ups that gems will bring, Spyro and Cynder can both equip pieces of Dragon Armour that they find. They also have another feature called melee combos. The more times the player hits the enemy the more Blue Gems the players will earn. Blue Gems power up Spyro and Cynder, allowing them to upgrade moves. Along with Blue Gems there are also Red gems, that restore lost health. The green gems give the dragons magic, allowing element attacks. The Fury Gems from previous titles have been removed (replaced by dark crystals that can drain magic if they're not destroyed), and the Fury Meter now goes up depending on the number of times Spyro or Cynder score attacks on enemies. In addition to normal enemies, there are elite enemies, which are enemies that are stronger than normal enemies. Their masks make them invincible to normal attacks. The player must use an element of a designated color that matches that of the mask in order to knock the mask off. Once off, normal attacks and other elemental powers will be allowed.
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