The Lord of the Rings, Battle for Middle-earth II, The Rise of the Witch-king

From Codex Gamicus
Jump to: navigation, search
The Lord of the Rings, Battle for Middle-earth II, The Rise of the Witch-king
LOTR witch.jpg
Basic Information
Type(s)
Expansion
EALA
Electronic Arts
Real-time Strategy
PC
Retail Features
Gameplay-Single-player.pngGameplay-Multi-player.png
Ratings
This title has been rated T by the ESRB
CanadaUnited StatesMexico North American Release Date(s)
PC
November 282006
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

The expansion pack for The Lord of the Rings, Battle for Middle-earth II.

This is the third game in the series and an expansion pack for Battle for Middle Earth 2nd. This intro has been dispensed, a new faction called the Angmar. it's Witch-King's own army to crush the Arnor, the kingdom of men in the north. This time you can only play the evil campaign, which is about the fighting between Arnor and Angmar. when creating heroes you can choose the two new races: Litter Magic and istroll.

Gameplay[edit | edit source]

The game features a new faction, Angmar, bringing the total number of playable factions to seven. It also comes with a new campaign based on Angmar, consisting of eight missions telling the rise of the Witch-king of Angmar and the fall of the kingdom of Arnor.

New units were added to all six existing factions, as well as both new and improved buildings and heroes. Every faction except Angmar also received an elite hero unit. Elite heroes have a large amount of health and damage, but there are a small amount of them in each battalion. They only replenish their numbers in a healing structure.

Major improvements were made to the War of the Ring mode, including army persistence from RTS mode to the World Map, the introduction of an economy to the World Map, and the introduction of siege weapons to the World Map. Fourteen new territories and battle maps were added, as well as a new region, the Forodwaith. Four hero armies were also made available per faction. The Rise of the Witch-king also added two new historical scenarios for the War of the Ring mode, including the Fall of Arnor and the War of the Ring.

The heroes, powers and buildings of the new faction of Angmar[edit | edit source]

The Create-a-Hero mode was given a new class, the Olog-hai troll, and new weapons and armor customizations. Heroes were given a cost system tied to the number of powers given to them. Several new hero characters were added by EA in order to enhance gameplay: Morgomir, one of the nine Nazgûl, Rogash, a swordsman troll, Hwaldar, the chief of the Hill-men in Rhudaur, and Karsh, the former Captain Carthean of Arnor.


Critical reception[edit | edit source]

The game received generally favorable reviews from critics. On the review aggregator Game Rankings, the game had an average score of 78% based on 25 reviews. On Metacritic, the game had an average score of 78 out of 100, based on 22 reviews.

Development[edit | edit source]

Reception[edit | edit source]