The Smurfs (1994)
|The Smurfs (1994)|
Sega Master System
Sega Mega Drive
Game Boy Advance (as Revenge Of The Smurfs)
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The Smurfs is a 2D platform game created by Infogrames for the NES, the Super Nintendo, the Gameboy, the Sega Master System, the Sega Mega Drive, the Sega Mega CD, and the Sega Game Gear. It is based on the popular Saturday morning cartoon show from the 1980s featuring the creations of European cartoonist Peyo. It is followed by at least two sequels, The Smurfs Travel The World and The Smurfs' Nightmare. The Super Nintendo version was adapted for use on the Gameboy Advance system and released as Revenge Of The Smurfs.
Gameplay[edit | edit source]
You control a Smurf who must venture into the forest to rescue his fellow Smurfs that are being held captive by Gargamel. Along the way, Smurf can collect bonus items such as sarsaparilla leaves to increase his life count and raspberries to replenish his energy. Each section of the forest has its own set of dangers that Smurf must be careful to avoid. (In the Super Nintendo and Sega Mega Drive versions, you must also at the beginning of the game make your way through the Smurf Village!)
In most versions of the game, Smurf must complete a series of levels in a progressive order before he can take on a boss character that holds one of the Smurfs captive. In the Gameboy Advance version, Smurf can complete levels in any order, since the primary goal in each of the levels is to collect all the stars in it before reaching its exit. However, he must complete all levels in a certain section before he can take on the boss character and progress on to the next section of levels. There are also mini-games that can be unlocked in the Gameboy Advance version by getting all the stars on all the levels in each section.
Notes[edit | edit source]
With the exception of the Gameboy version, all versions of this game were released solely in Europe due to the continued popularity of the Smurf characters in that area. Infogrames was looking at releasing the Super Nintendo version in America in 1996, but most likely backed out of doing so due to the decline of the 16-bit home game market at that point.
The Super Nintendo version is confirmed to have an internal lockout in its program when played on the RetroDuo, a Super Nintendo/NES clone system that normally allows games from any region to be played on the system.
The Gameboy version had a limited release in America in 1996, then was given a Player's Choice re-release two years later by Nintendo.
The Sega CD version had special animation sequences created by Infogrames.