The Space Bar
|The Space Bar|
|Rocket Science Games, SegaSoft|
|Microsoft Windows and macOS|
|Patricia Pizer and Tom Bok|
|North American Release Date(s)|
|macOS and Microsoft Windows|
June 30, 1997
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
The Space Bar is an adventure game co-developed by Boffo Games and published by Rocket Science Games and SegaSoft in 1997. The game featured a 3-D environment which allowed the player to rotate (as opposed to Rocket Science's earlier production Obsidian in which the camera was usually fixed), and a humorous cast of aliens in the framework of a mystery. The player fills the role of a detective, interacting with characters and objects via a first-person interface. The name itself is a pun, as the game takes place in a bar in outer space—literally a "space bar" rather than the space bar found on a computer's keyboard.
When the game was released, The Sci Fi Channel held a giveaway on its website. By finding and clicking on certain banners scattered throughout the site, the visitor was able to enter the drawing. One of the prizes was a copy of the newly released game.
Originally, Rocket Science Games was set to publish The Space Bar, but when their previous games sold poorly, Rocket Science looked to outside publishers for the needed cash to keep developing, SegaSoft then became Rocket Science's sole publisher. After publishing two titles for Rocket Science, they released The Space Bar, but by the time the game was finished, SegaSoft was shutting Rocket Science to cut their losses after the financial failure of the previous two titles and gave the game only a limited marketing push.
Reception[edit | edit source]
It received positive reviews but enjoyed lackluster sales and proved to be the last game produced by either Rocket Science or Boffo Games. Famous more for being the death knell of two once-promising game developers than for its innovative gameplay and outstanding graphics for the time, it has garnered little in the way of a following over the years. This is due mostly to the difficulty of its gameplay and several annoying bugs that crept into the final version of the game.
[edit | edit source]
|This Adventure video game-related article is a stub. You can help by adding to it.|