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The Witcher
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The Witcher
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==Game engine== ''The Witcher'' is powered by a heavily modified version of the [[Aurora Engine]] by [[BioWare]], enhanced for single-player. A number of changes have been introduced to the original engine; some of them are described below. One of the most important features of the Aurora Engine is that the world is designed exactly as the developers envisioned, rather than using a tile-based system. All the environments are developed in [[3ds Max]] and then exported into the game engine. As a result, developers can create unique game worlds, rather than recycling the same tiled objects over and over again. [[CD Projekt]]'s version of the engine supports lightmaps generated in 3ds Max. Shadows generated this way are reported to look more realistic, and provide better game performance. The modified engine also includes texture paint, a special tool that allows the developer to paint the environment using custom textures. This enables the developer to make the game world truly unique. New realistic [[skybox]]es and water effects designed specifically for ''The Witcher'' were added to the engine. The natural light during various phases of the day is realistically altered, and the day and night transitions serve to enrich the game's ambience. The weather can dynamically change from a light drizzle to a dark, stormy downpour accompanied by thunder and lightning. All the in-game and tool set rendering is done using [[Direct X|DirectX 9]], and the engine now supports many different shaders (water effect, bump mapping, environment mapping, etc.). Other important changes include motion-captured animation, improved physics modelling, new mechanics and combat system. Additional modifications include the introduction of portals and the inclusion of additional graphical effects (glows, advanced dynamic shadows, blurs, etc).
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