Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Time-keeping systems
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Time-keeping systems
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Sub-types== Various adaptations of the real-time and turn-based systems have been implemented to address common or perceived shortcomings of these systems (though they often introduce new issues that did not exist before<ref name=floyd/>). These include: * [[Timed turn]]s * [[Time compression]] * [[Tick-based video games|Tick-based]] * [[Active Time Battle]] * [[Simultaneously-executed video games|Simultaneously-executed]] * [[Clock-based video games|Clock-based]] * [[Initiative-based video games|Initiative-based]] * [[Pausable real-time video games|Pausable real-time]] ===Special turns and phases=== In some turn-based games, not all turns are alike. The board game ''Imperium Romanum II'' (1985), for instance, features a "Taxation and Mobilization" phase in every third turn (month), which does not occur in the other turns. In the board game ''[[Napoleon (game)|Napoleon]]'' (1974), every third ''player'' turn is "night turn" where combat is not allowed. Other turn-based games feature several phases dedicated to different types of activities within each turn. In the ''[[Battle Isle series|Battle Isle]]'' (1991β2001) series of video games players issue movement orders for all units in one phase, and attack orders in a later phase. In the board game ''[[Agricola (boardgame)|Agricola]]'' (2007) turns are divided into three phases: "Upkeep", "Replenishing" and "Work". A fourth phase, "Harvest", occurs every few turns. ===Partially or optionally turn-based and real-time=== Many other games that are not generally turn-based retain the notion of turn-based play during specific sequences. For example, the role-playing video games ''[[Fallout: A Post Nuclear Role Playing Game]]'' (1997) and ''[[Silent Storm]]'' (2003)<ref name=ign_ss>{{Cite web | last =Butts | first =Steve | title =Silent Storm Review | publisher =[[IGN]] | date =January 27, 2004 | url =http://pc.ign.com/articles/475/475977p1.html | accessdate =2007-12-12 }}</ref> are turn-based during the combat phase, and real-time throughout the remainder of the game. This speeds up portions of the game (such as exploration) where the careful timing of actions is not crucial to player success. Some turn-based games have been criticized for omitting this feature.<ref name=tvg_mrr>{{Cite web | title =Metalheart: Replicants Rampage β First Look Preview | publisher =[[Total Video Games]] | date =December 2, 2004 | url =http://www.totalvideogames.com/articles/Metalheart_Replicants_Rampage_-_First_Look_1298.htm | accessdate =2007-12-12 }}</ref><ref name=gspot_cops>{{Cite web | last =Ocampo | first =Jason | title =Cops 2170: The Power of Law | publisher =[[GameSpot]] | date =February 16, 2005 | url =http://www.gamespot.com/pc/strategy/cops2170thepoweroflaw/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews | accessdate =2007-12-15 }}</ref> Other video games, such as the ''[[Total War (series)|Total War]]'' series (2000β2011), ''[[X-COM]]'' (1993) and ''[[Jagged Alliance 2]]'' (1999), combine a [[Turn-based strategy|turn-based strategic]] layer with [[real-time tactics|real-time tactical]] combat or vice versa.<ref name="gama_analysis"/> Lastly, the video games ''[[X-COM: Apocalypse]]'' (1997), ''[[Fallout Tactics]]'' (2001) and ''[[Arcanum: Of Steamworks and Magick Obscura]]'' (2001) offered players the option to play in either turn-based or real-time mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and overly simplified.<ref name="cnetquote">{{Cite web | url = http://reviews.cnet.com/Arcanum_Of_Steamworks_and_Magick_Obscura_PC/4505-9696_7-7588751.html | title = Arcanum: Of Steamworks and Magick Obscura (PC) Reviews. PC Games Reviews by CNET. | work = CNET | accessdate = 5 October 2006}}</ref><ref name="gamespot1">{{Cite web | url = http://www.gamespot.com/pc/rpg/arcanumofsteamworksamo/review.html | title = Gamespot Arcanum: Of Steamworks and Magick Obscura | work = Gamespot | accessdate = 11 March 2009}}</ref>
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab