Nabi Studios]][[Category:Hampus Söderström
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Toribash is a turn-based tactical martial arts fighting game using ragdoll physics, created by Hampus Söderström, a Swedish software developer. Toribash was a "Best Game Idea" finalist at the 2006 Swedish Game Awards.
Gameplay[edit | edit source]
The game is played by relaxing, holding, extending or contracting the various joints on a ragdoll and hitting the spacebar to advance time by a user-specified amount, the default being ten frames. When properly manipulated, one ragdoll will strike the other, and if enough damage is inflicted with a single blow, a limb or body part may be dismembered, or fractured. Through careful manipulation of the ragdoll's joints, arbitrarily complex attacks can be performed.
The goal of the game is to score as many points as possible during a fight by landing blows on the opponent's ragdoll, with points being awarded based on the amount of damage inflicted.
In most modes of play, another means of winning is causing the opponent's disqualification. This occurs when a disallowed body part (normally any part beside the hands, feet and wrists) touches the ground, or when any body part touches the ground outside the boundaries of a square or circular dojo.
There are a number of different play modes, based on the amount of frames per turn, lengths of matches, distances between opponents, and ease of dismemberment or fracture. There are also many different mods, both official and user-created. These mods can change the appearance or affect the motion of the ragdolls, and can add objects to the environment.
The game also includes character customization (the appearance of heads, joints, and limbs may be changed), online multiplayer, a ghost showing a preview of what the current joint settings will do to the ragdoll, and the saving and sharing of replays.
Critical reception[edit | edit source]
Release Dates[edit | edit source]
WiiWare version of Toribash was released on July 9, 2010 in Europe and it was released in North America on July 12, 2010.