Torment: Tides of Numenera

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Torment: Tides of Numenera
Cover art
Basic Information
Video Game
[[inXile Entertainment]][[Category:inXile Entertainment]]
Windows, Mac OS X and Linux
Main Credits
[[Kevin Saunders[1]]]
[[Brian Fargo]]
[[Colin McComb (lead)]]
[[Mark Morgan]]
[[Colin McComb
Monte Cook
Ray Vallese]]
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Torment: Tides of Numenera is an upcoming role-playing video game, currently in development by inXile Entertainment for Microsoft Windows, Mac OS X and Linux. It is a spiritual successor of the critically acclaimed 1999 game Planescape: Torment.

The game will place in the Ninth World of Numenera, a fantasy campaign setting authored by Monte Cook. It will use the Unity game engine, which is also used in Wasteland 2, another upcoming title by inXile. The game was successfully crowd-funded through Kickstarter in the first six hours of the 30 day project's launch, 6 March 2013. The release date was set to December 2014.[1]

Like Planescape: Torment, Torment: Tides of Numenera will be primarily story-driven giving greater emphasis to character interaction, with combat and item accumulation taking a secondary role.[1]

Gameplay[edit | edit source]

Synopsis[edit | edit source]

Setting[edit | edit source]

Plot[edit | edit source]

Characters[edit | edit source]

Development[edit | edit source]

In January 2013, Brian Fargo announced that the spiritual successor to Planescape: Torment was in production and would be set in the Numenera RPG universe created by Monte Cook. Cook acted as one of the designers of the Planescape setting, and Fargo saw the Numenera setting as the natural place to continue the themes of the previous Torment title. Although the connections to its predecessor will not be relatively overt, due to licensing issues, it was noted that certain traditional RPG elements are relatively hard to copyright, and some elements of Planescape: Torment may make a reappearance. Development of the game began shortly after the acquisition of the Torment license, and various inXile staff will transition over to the Numenera team as production on Wasteland 2 winds down.[2]

In late January, inXile confirmed the game's title as Torment: Tides of Numenera, and announced that Planescape: Torment composer Mark Morgan would create the soundtrack.[3]

Funding[edit | edit source]

A Kickstarter campaign to crowd-fund Torment: Tides of Numenera was launched and reached its minimal funding goal on 6 March 2013, surpassing a million dollars in the first seven hours and thus breaking the Kickstarter record for the fastest project to do so. The previous record was held by the Ouya video game console which reached $1 million in 8 hours 22 minutes.[1][4]

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External links[edit | edit source]