Torment: Tides of Numenera
|Torment: Tides of Numenera|
|[[inXile Entertainment]][[Category:inXile Entertainment]]|
|Windows, Mac OS X and Linux|
|[[Colin McComb (lead)]]|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Torment: Tides of Numenera is an upcoming role-playing video game, currently in development by inXile Entertainment for Microsoft Windows, Mac OS X and Linux. It is a spiritual successor of the critically acclaimed 1999 game Planescape: Torment.
The game will place in the Ninth World of Numenera, a fantasy campaign setting authored by Monte Cook. It will use the Unity game engine, which is also used in Wasteland 2, another upcoming title by inXile. The game was successfully crowd-funded through Kickstarter in the first six hours of the 30 day project's launch, 6 March 2013. The release date was set to December 2014.
Like Planescape: Torment, Torment: Tides of Numenera will be primarily story-driven giving greater emphasis to character interaction, with combat and item accumulation taking a secondary role.
Gameplay[edit | edit source]
Synopsis[edit | edit source]
Setting[edit | edit source]
Plot[edit | edit source]
Characters[edit | edit source]
Development[edit | edit source]
In January 2013, Brian Fargo announced that the spiritual successor to Planescape: Torment was in production and would be set in the Numenera RPG universe created by Monte Cook. Cook acted as one of the designers of the Planescape setting, and Fargo saw the Numenera setting as the natural place to continue the themes of the previous Torment title. Although the connections to its predecessor will not be relatively overt, due to licensing issues, it was noted that certain traditional RPG elements are relatively hard to copyright, and some elements of Planescape: Torment may make a reappearance. Development of the game began shortly after the acquisition of the Torment license, and various inXile staff will transition over to the Numenera team as production on Wasteland 2 winds down.
Funding[edit | edit source]
A Kickstarter campaign to crowd-fund Torment: Tides of Numenera was launched and reached its minimal funding goal on 6 March 2013, surpassing a million dollars in the first seven hours and thus breaking the Kickstarter record for the fastest project to do so. The previous record was held by the Ouya video game console which reached $1 million in 8 hours 22 minutes.
References[edit | edit source]
- Torment: Tides of Numenera by inXile entertainment. Kickstarter. Retrieved on 06.03.2013
- Meer, Alec (9 January 2013). "Pleasure Without Planescape: A New Torment?". Rock, Paper, Shotgun. http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/#more-137374. Retrieved 9 January 2013.
- Nunneley, Stephany (29 January 2013). "Torment: Tides of Numenera nabs original Planescape: Torment composer". VG 24/7. http://www.vg247.com/2013/01/29/torment-tides-of-numenera-nabs-original-planescape-torment-composer/. Retrieved 9 February 2013.
- Chapple, Craig (March 6, 2013). "Record shattering Torment Kickstarter breaks $1m in six hours". develop. http://www.develop-online.net/news/43453/Record-shattering-Torment-Kickstarter-breaks-1m-in-six-hours. Retrieved March 7, 2013.
[edit | edit source]
- Official website
- Robert Purchese (6 March 2013). The Torment: Tides of Numenera Kickstarter begins. Eurogamer.
- Torment Wiki
|This article uses content from Wikipedia. The original aricle can be found at Torment: Tides of Numenera. The list of authors can be seen in the page history. As with Codex Gamicus, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.|