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Tribes: Vengeance (sometimes called T:V or Tribes 3) is a sci-fi first-person shooter (FPS) computer game of the Tribes video game series. It was developed by Irrational Games and released by Sierra Entertainment (part of Vivendi Universal) in October 2004. It was built on an enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. In addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.
The multiplayer aspect of Tribes: Vengeance is the primary selling point of the game. It features a good amount of content out of the box, as well as a refined implementation of the tried-and-true mechanics that made 1999's Tribes game a hit. Maps support up to 32 human players, though it's a bit unfortunate that there's no option to play with or against computer-controlled bots. The base game type of Tribes: Vengeance, as in previous Tribes games, is capture the flag. Each of two teams has control of a complex base. Bases include sensor arrays, stationary turrets, inventory stations (for respawned players to pick up different armor and weapons), vehicle-spawning stations, and generators to power all these items. Successful teams have to manage not only offense and defense with regard to the flags, but also make sure that all base equipment is in good working order. This turns out to be an intense and interesting endeavor in Tribes: Vengeance.
One of the major disappointments of this game was the cancellation of the promised patch to follow the 1.1 patch. "On March 23, 2005 it was announced that Vivendi Universal games were ceasing all support for the game, beginning with the termination of the 1.1 version update. This disappointed many members of the Tribes community who had been anticipating the release."
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