Ultima VII: The Black Gate
|Ultima VII: The Black Gate|
|International Release Date(s)|
|April 16, 1992|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
After being taunted by a mysterious being who calls himself The Guardian, a moongate appears. The Avatar arrives back in Britannia once more, and is immediately confronted with a grisly murder. As he investigates he discovers this is more than just a simple murder. The world is changed from his last visit: magic is failing and unpredictable, the moongates are malfunctioning, and in fact the whole land is in danger of falling prey to The Guardian.
The Super Nintendo version of the game, called simply Ultima: The Black Gate, is significantly different. Its plot (and even the opening cinematic) are very faithful to the original having only had slight adjustments due to Nintendo's censorship policies (for example, the grisly murders have instead become merely kidnappings). It does not support the SNES Mouse (all interaction is via menus), has no party system, and the towns and dungeons have been significantly redesigned.
Game data[edit | edit source]
DOS[edit | edit source]
- Published by Origin in North America in 1992.
- The original version included a cloth map of Britannia and a life-size Fellowship medallion; later releases (and the SNES version) included only a paper map and lacked the medallion.
SNES[edit | edit source]
- Published by FCI/Pony Canyon in North America in 1994.
External Links[edit | edit source]
|This article uses content from Wikipedia. The original aricle can be found at Ultima VII: The Black Gate. The list of authors can be seen in the page history. As with Codex Gamicus, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.|